稳定版更新日志

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稳定版更新日志
DCS 2.9.4.53990 - 02.05.2024
DCS 2.9.4.53707 - 14.04.2024
DCS 2.9.4.53549 - 09.04.2024
DCS 2.9.3.51704 - 21.02.2024
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
2 may
2024

引入新的地形模组:DCS: 科拉半岛地图(Orbx)

DCS World

  • 修正了wsZone::load_from_state的崩溃。
  • 联机. 联机中挂钩/脱钩货物后无法选择任何其他货物 - 修复
  • AI地面单位. 步兵在某些情况下无法完成登机任务 - 修复
  • AI地面单位. 超过登船限制时单位的不正确行为 - 修复
  • 链接区域 - 修复了主机出生时崩溃的问题

战役

DCS: F/A-18C风起翼下战役(INVERTED)

  • 重置M00开场动画,解决无法直接起飞的问题。(如果遇到此问题,建议按无线电菜单:地勤人员 - 敬礼)
  • 修正了M07中击落所有敌人后没有后续故事情节的问题。
  • 修正了M10中某些对话缺少中文图片和翻译的问题。
  • 修正了某些MIZ中的拼写错误。
  • 修复了某些MIZ缺少自定义标签的问题。
  • 教程 - HARM的最终任务目标中删除了“命中SA-11 CP”,增加了“命中所有SA-11 LN”。
  • 更改了教程 - ACM中某些图像的激活时间。
  • 修正了某些单位的无敌状态,以纠正任务卡在教程 - HMD中的情况。
  • 更改了红外导弹的类型,以修复任务卡在教程 - CMD IR中的问题。
  • 更改了一些标志,以修复任务卡在教程 - CMD CF中的问题。
  • 降低出生高度,以方便玩家减少教程 - CCRP中的轰炸误差。

P-51D: 波德尼的蓝鼻子坏蛋战役(Reflected Simulations)

  • 英国广播公司通过C频道播出

DCS: F-14A 5级加力战役(Reflected Simulations)

  • 新的交互式检查单

DCS: F-14A恐惧骷髅头战役(Reflected Simulations)

  • 新的交互式检查单
  • 通信问题可能的变通办法(C-17语音发射器不应该返航)

DCS: F-14极速蓝天战役(Reflected Simulations)

  • 新的交互式检查单
  • 可跳过的简报
14 apr
2024

DCS World

  • 吊挂货物在联机(专用服务器)中无法挂钩 - 修复
  • 网络协议已更改
9 apr
2024

引入新战役 - DCS战役 Mi-24P: 前哨 (Stone Sky)

DCS World

  • 使用新的Oculus/Meta Quest 2/3 v63软件时发生了崩溃(CTD)- 修复。
  • 新功能:增加了来自炸弹、导弹、炮弹和炮火的超压冲击波对地形植被(如树木、灌木和草地)的影响。
  • 修复 - 在任务编辑器中,链接区域(Linked Zone)与玩家控制的单位不起作用。
  • 中国装备包. 修复了HQ-7 AI发射器导弹制导问题(提高了命中率)。
  • 中国装备包. 将HQ-7 EO可驾驶版本改回跟踪雷达版本。
  • 语音聊天:
    • 为每架FC3飞机添加了单独的输入层。
    • 增加了机内通话强制按键通话(PTT)模式。
    • 修复. FM范围中缺少了R-862无线电。
    • 修复. P-832M的频率范围。
  • 武器. 干扰弹不会影响一些雷达制导的地对空导弹 - 修复。
  • AI航空器. 加油时,加油机软管锥处于收回状态 - 修复。
  • 根据新的参考资料更新默认的配平声音。
  • AI航空器. 当直升机的主旋翼受损时,机组人员的头会像摇头族一样跳动 - 修复。
  • 任务编辑器. 在某些情况下,从编辑器文本字段中删除文本时会导致崩溃 - 修复。
  • 图形用户界面. 当用户编辑摇杆名称并按<ENTER>键(如提示所示)时,选项窗口会关闭 - 修复。
  • 武器. AGM-65E2\L在激光指示器关闭后仍然命中目标 - 修复。
  • 任务编辑器. 在使用“显示隐藏单位”时,在模拟后开始时出现冻结 - 修复。
  • 联机. 在DCS客户端启动后,本地专用服务器“窃取”了来自DCS客户端的力反馈 - 修复。
  • 联机. JTAC的激光代码设置被传递到另一个任务中 - 修复。
  • AI地面. 当一些船只与敌方目标更近或更远时,会阻止战争迷雾(Fog of War)的消除。 - 修复。
  • AI地面. 如果任务包含开场动画,地面单位将无法正常工作 - 修复。
  • AI地面. 一些单位始终面向北方 - 修复。
  • 空降部队. 请求离机时崩溃 - 修复。
  • AI地面. 为M-60、BMD-1和BTR-D添加了新的声音。
  • 3D模型:修复了模型(SA-10)S-300。
  • 图形用户界面. 尝试播放Ogg Theora视频教程时崩溃(CTD) - 修复。
  • SNS设备. 当飞机在空中生成时,数字地图在初始化后悬浮 - 修复。

DCS: F-16C“蝰蛇”(Eagle Dynamics)

  • G效果改进。颜色丧失、隧道视觉和晕厥已经调整,所有这些现象发生的时间周期更长。这在进行G热身之后最有用(90度,4到5 G,然后在另一个方向上执行相同的动作)。在进行G热身后,以9.3G的情况下,晕厥现在发生在大约30秒钟,而不是9.5秒钟。- 开发中。声音效果稍后完成。
  • 基于卡尔曼滤波的嵌入式INS+GPS逻辑已添加。- 开发中。
  • 修复:“刀锋飞行”检查FCS逻辑。
  • 修复:激活TGT-TO-VRP(CCRP)时崩溃。
  • 修复:在OVERRIDE模式下切换FCR模式时崩溃。
  • 修复:如果GPS不可用,则与人类玩家的数据链不起作用。
  • 修复:数据链不适用于西半球的地图。
  • 修复:联机中共享被探测到的空中目标的数据链。
  • 修复:当从EXP模式切换到VSR模式时,VSR会在EXP中卡住。
  • 修复:FCR自动显示范围在与地对空导弹指定目标时无法工作。
  • 修复:无法调节VSR扫描限制。
  • 修复:TGP视线振荡和冻结。
  • 修复:在STBY模式下使用TGP命令区域或点跟踪会将SPI移动到飞机后方。
  • 修复:使用JDAM时FPS下降。
  • 修复:幼畜连发锁定丢失。
  • 修复:MAV TD框漂移。
  • 修复:内侧的HARM被抛放会禁止对外侧的HARM进行指定。
  • 修复:HSD扩展可能导致某些符号消失。
  • 修复:导弹/数字地面目标跟踪/空空模式的OSB 9。
  • 修复:在使用AGM-65 EO-VIS后,传感器不会跟随转向点。
  • 修复:在HUD上,WCMD在释放炸弹后失去了TUI。
  • 修复:在某些情况下,HTS主轴和小轴数据会变得不稳定。
  • 修复:发动机喷口围裙的图形错误。
  • 修复:改进干扰SURV效果。 
  • 修复:AGM-65视线环的显示行为中,“射程内”框不一致。
  • 修复:驾驶舱似乎有两个反射。
  • 修复:IAM因漂移量过大而失误。
  • 修复:在跟踪移动地面目标时,按下GMT TMS向上会导致目标信息和背景地图消失。
  • 修复:在EO-VIS模式下,将AGM-65设置为WPN后,进行指定会将指定移动到0,0坐标。
  • 修复:当在地面上时,GBU-24的符号会跳动和不稳定。
  • 修复:如果使用DTOS,光标归零会忽略新设置的标记点。
  • 修复:在STT模式下从TWS切换到RWS会短暂地丢失跟踪。
  • 修复:F-16 HUD玻璃边缘存在视觉问题。

DCS: F/A-18C(Eagle Dynamics)

  • 修复:RDR ATTK页面上的BRA不使用磁向,错误地使用真航向。
  • 修复: AACQ和靶眼信息重叠 - 靶眼符号重叠。
  • 修复:自由落体(FF)模式下高阻力炸弹释放错误。
  • 修复:RAID模式可以在进入TWS之前“预先激活”。
  • 禁用游戏飞行模式。
  • 修复:ASI命令使得稍微过度补偿——下俯的倾向。
  • 修复:在着陆拉平接地时检查安定面指令的中立。
  • 修复:当处于STT模式时,在RDR攻击模式中,TDC不显示存储在内存中的跟踪文件的信息。
  • 修复:检查配平建议是否未显示。
  • 修复:转向点TPOD偏差/漂移。
  • 修复:在特定流程下,ACM滑动和NO RAD指示。

DCS: A-10C II“坦克杀手”(Eagle Dynamics)

  • 修复. 高度表压力拨正缺少小数分隔符。

DCS: AH-64D(Eagle Dynamics)

  • 游戏飞行模式已禁用。
  • 修复:在打开AH-64D TADS时发生CTD。
  • 乔治AI调整.

注意:在下一个更新中,我们计划添加LINK、ZOOM和C-Scope功能。

DCS: Mi-24P“雌鹿”(Eagle Dynamics)

  • 新增:无线电高度表危险高度设置的绑定
  • 修复:当“液压锁”选项激活时,未按下液压释放按钮移动总距仍会影响航电,但不影响飞行模型。

DCS: P-47D“雷电”(Eagle Dynamics)

  • 修复. P-47D-40的射击瞄准具外部纹理存在问题。 
  • 修复. 修复后,液压驱动无法展开起落架。
  • 新增. 新的起落架物理 

DCS: P-51D“野马”(Eagle Dynamics)

  • 新增. 新的起落架物理(包括TF-51D)  

DCS: 喷火LF Mk. IX(Eagle Dynamics)

  • 驾驶舱反射进行了调整

DCS: 超级航母(Eagle Dynamics)

  • 修复:甲板船员的LOD出现了尖峰。
  • 修复:从弹射器起飞时,超级航母的ATC无线电菜单损坏。
  • 修复:在某些情况下,反复请求着舰可能会导致无线电菜单损坏

DCS: 幻影F1(Aerges)

总体:

  • 当选择“单人飞行”选项时,在任务编辑器预览窗口(基本上在挂载对话框中)中现在没有后座飞行员。
  • 当启用“单人飞行”选项时,人控的幻影F1 BE中现在没有后座飞行员。
  • 调整了飞机任务选项对话框的外观。
  • 现在,如果选中了“禁用力回馈效果”选项,力反馈摇杆(如果连接了任何摇杆)将始终返回一个恒定的弹簧力。所有的FFB震动效果也将被禁用。
  • 现在,如果选中了“禁用力回馈效果”选项,专用选项对话框中的“力反馈”部分将不可用。

雷达:

  • 实现了雷达的“待机”模式。
  • 实现了雷达的启动顺序:雷达开机后,显示屏在第31秒可用(PNE指示灯在第35秒熄灭),发射机在3分钟超时后准备就绪(此时EMI指示灯将停止闪烁)。
  • 为雷达的“AP”(参数放大器)指示灯增加了启动逻辑。
  • 修复了雷达天线仰角按钮在释放二级的同时仍按住一级时的专用一级和二级命令的行为。
  • 现在,在“E”和“D”仰角控制模式下,雷达的天线高度差不得超过+/-48000英尺。

系统:

  • 修复了光学瞄准具右侧灯光面板(“C + M或SW”和“干扰器检测”灯)的可点击性问题(点击点位置偏移)。
  • 修复了幻影F1 BE后舱的迎角指示灯带不发光的问题。
  • 修复了幻影F1 BE中战斗襟翼逻辑不起作用的问题。
  • 修复了光学瞄准具检测符号的外观。
    1. 现在,“进场”测试模式仅在未选择任何武器模式时才启用测试。
    2. 在正常刻度显示模式下,姿态刻度现在显示-60度的俯仰和180度的滚转,简化刻度显示模式下,姿态刻度现在显示-40密尔的俯仰和180度的滚转。
    3. 在所有测试模式下,机炮射击环现在具有40密尔的直径。
    4. 在各种测试模式下调整了以下符号的位置:目标符号、机炮射击环、雷达指令环。
  • 当飞机在地面热启动时,IFF将从N模式开始。
  • 修复了IFF灯光的亮度调节。
  • 默认的Mode 2 IFF代码现在是2000。
  • 在Mode 4 IFF面板中添加了磁感应器逻辑。
  • 修复了由混合的F1和F4火箭弹挂载引起的发射问题。

飞行模型:

  • 在高马赫数下展开减速板时增加了振动。
  • 修复了减速板俯仰力矩表中的一个小错误。

通信:

  • 添加了“与舰船交战”的无线电指令。
  • 添加了“与...交战”的无线电子菜单。
  • 添加了F1 TRAP 136和TRAP 137B的无线电预设,用于语音聊天。
  • 将TRAP 136 V/UHF无线电求救频率更改为标准频率:243 MHz。
  • 当电力不可用时,语音聊天机内通话不再运作。

3D模型和纹理:

  • 添加了密码计算机单元纹理。

杂项:

  • 更新了飞行手册。主要是IFF的描述,包括Mode 4,以及控制窗口的描述。

DCS: C-101 Aviojet(AvioDev)

总体:

  • 当选择“单人飞行”选项时,在任务编辑器预览窗口(基本上在挂载对话框中)中现在没有后座飞行员。
  • 现在,“单人飞行”对AI控制的飞机也可用。
  • 修复了C-101EB“英语”驾驶舱涂装未应用的问题。
  • 现在,如果选中了“禁用力回馈效果”选项,力反馈摇杆(如果连接了任何摇杆)将始终返回一个恒定的弹簧力。所有的FFB震动效果也将被禁用。

通信:

  • 为ARC-134、V/TVU-740和VHF-20B的无线电预设添加了语音聊天声音筛选参数。

DCS: JF-17(Deka Ironwork Simulations)

  • 新功能:inSky SATAC 2022冠军涂装
  • 新功能:在HSD上绘制两个空域(A:紫色,B:青色)。
    • 任务(默认):由任务制作者使用绘制->线条->分段绘制添加
      • 蓝方:BKYA和BKYB
      • 红方:RKYA和RKYB
      • 中立:NKYA和NKYB
    • F10标签:玩家在F10上使用标签添加
      • JKYA1〜JKYA10 和 JKYB1〜JKYB10
      • 始终闭合多边形
    • 预设:由预设lua添加
      • 每个地形都有自己的空域lua
      • Lua示例可在JF-17/Doc目录中找到
      • (联机)任务期间可以编辑(替换)Lua(文件)以进行快速更新
      • 在联机中,每个小队/中队可以使用自己的Lua(方便分发)
      • 帮助保持F10地图整洁
    • 清除:从HSD中删除空域
    • 注:
      • 您可以在配置面板中选择空域源,然后更新DTC
      • 每次画的线段不超过10条。
  • 修复:WMD7相机不可阻挡的重新聚焦
  • 修复:WMD7激光器耗尽寿命后无法修复
  • 调整:WMD7 CCD图像源(更好的CCD灰度图像)
  • 调整:通过配置面板安装/移除登机梯和进气口盖
  • 调整:切换到ED的GB-6和LS-6

DCS: 黑鲨3(Eagle Dynamics)

  • 修复了Ka-50老的QS叙利亚任务的损坏起始位置
  • 对于18公里范围内的INU固定点给出了不正确的音频/字幕警告 - 修复

DCS: F-14“雄猫”(Heatblur Simulations)

  • 修复了左发动机外壳(A)上的轻微顶点法线问题
  • 通过合并一些指示器元素略微提高了渲染性能
  • 修复了LoD 1-3中的各种小问题

DCS: 怒火危崖(Eagle Dynamics)

  • A-10A. 面板灯光纹理问题(边界)- 修复
  • A-10A. 驾驶舱模型调整
  • Su-33. 仪表上的反射有时可能过于强烈 - 修复
  • Su-25T. Kh-58导弹在大侧滑角发射时与飞机碰撞 - 修复
  • A-10A. HSI(水平状态指示器)和ILS(仪表着陆系统)无法正常工作 - 修复
  • Su-25A. CCRP连发模式在使用MBD2-67时无法正常工作 - 修复
  • Su-27. HUD视图模式中MFD放置在错误的位置 - 修复

DCS: L-39“信天翁”(Eagle Dynamics)

  • 添加:马里亚纳群岛快速开始任务

DCS: Mi-8MTV2(Eagle Dynamics)

  • 驾驶舱反射进行了调整

DCS: Yak-52(Eagle Dynamics)

  • 修复:手电筒下的反射太强

DCS: 联合武装(Eagle Dynamics)

  • 修复了联机中玩家与JTAC的操作。

DCS: NS430(Eagle Dynamics)

  • 修复. 地形模式内存泄漏导致崩溃
  • 修复. 选项菜单的标签被截断
  • 修复. 显示的地面速度错误
  • 修复. GPS页面上的HFOM和VFOM状态无法适应其字段
  • 修复. 在波斯湾地图上缩放时发生的崩溃

战役

DCS: A-10C敏捷之矛行动战役(Combat King Simulations)
战役已更新至2.3版本

  • 所有任务-全面审查并解决了许多大小不等的错误。感谢Pyrocumulous的大力支持!他的帮助起了决定性的作用。
  • 所有任务-为打击编队中的所有飞机更好地协调无线电频率
  • 所有任务-更新了所有相似飞机的数据链连接。
  • 所有任务-将所有显示消息更改为Clearview
  • 所有任务-更新为新的F10菜单系统,为玩家提供了管理其模拟环境的新选项。感谢Gareth Magnall的贡献 https://www.youtube.com/@Pukin-Dog 
  • 所有任务-将僚机(Pig-2、3和4)转换为一个单独的小组,以获得更多的任务灵活性。感谢B.D. 
  • 所有任务-为每个任务添加了实践飞行的选项。这将允许任务飞行员退出主要任务,使用与主要任务相同的装备进行实践飞行,然后重新进入主要任务。任务飞行员可以根据需要飞行和练习任何技术/飞行方式,进行重新武装和加油,然后在准备就绪时重新进入主要任务。
  • 所有任务-现在具有加速时间的功能(在航路点之间快进),而不会错过任何关键的任务输入或消息。感谢Sedlo。
  • 所有任务-数据卡使用不同的字体/颜色以便更容易阅读。
  • 所有任务-增加了任务结束音乐。

战役 F/A-18C: 烈焰日出 (Sandman Simulations)

  • 所有任务-调整了防空可见性,使AI SEAD飞行攻击更高优先级的目标,而不是RAPTOR和AAA。

战役 F/A-18C: 坚定决心(Looking Glass)

  • 已更新第13个任务。

DCS: F-14A恐惧骷髅头战役(Reflected Simulations)

  • Su-25T已从模组列表中移除

战役 F/A-18C: 坚定决心(Looking Glass)

  • 在任务1中添加了篝火,以帮助确定敌方训练营地的位置

P-51D: 波德尼的蓝鼻子坏蛋战役(Reflected Simulations)

  • ATC频率已更改和校正

喷火IX大马戏团战役(Reflected Simulations)

  • 战役完全改版至2.0版本
  • 每个任务现在都使用历史位置
  • 已修复任务中的历史不一致性
  • 根据进一步的研究,已调整任务的时间安排
  • 平滑了触发器
  • 增加了更多的配音和音效
  • 重新制作了膝板和简报可视化效果
  • 已纠正任务时间
  • ATC频率再次更改和纠正。

DCS: P-51D德布登鹰战役(Reflected Simulations)

  • ATC频率再次更改和纠正。
  • 所有起飞序列已重新制作

DCS: Fw 190 A-8霍里多!战役(Reflected Simulations)

  • 在任务12中增加了更多损伤故障保险

Bf 109 K-4战斗机飞行员战役(Reflected Simulations)

  • ATC频率已更改和校正

DCS: P-47D狼群战役(Reflected Simulations)

  • 第12个任务-小队没有炸弹 - 修复

A-10C / A-10C II基础飞行训练资格战役(Maple Flag Missions)

  • 已纠正A-10C和A-10C II BFT01任务的CMSP开关触发器测试。

DCS: UH-1H“世界分离 - 2025年春季”战役

  • 第1个任务-在某些情况下,AI在降落到1号站点时不会触发。已调整触发器,并且可以通过F-10无线电菜单强制起飞来解决。

DCS: 乌鸦一号主宰者狂怒战役

任务2: 

  • 修复了报告看到游艇后任务无法继续的问题
  • 完全更新任务以匹配新的无线电系统
  • 现在可以用HOTAS开关替代F10无线电菜单和空格键,以获得更好的沉浸感
  • 为航母添加了Link4和ACLS

任务9:

  • 修复了Texaco 21对Texaco 11的加油问题
  • 修复了飞毛腿没有发射并中断任务的问题
  • 完全更新任务以匹配新的无线电系统
  • 现在可以用HOTAS开关替代F10无线电菜单和空格键,以获得更好的沉浸感
  • 为航母添加了Link4和ACLS
  • 为所有飞行成员添加了可工作的TACAN

F/A-18C蛇头2战役(Badger633)

  • 任务1:进入显示故障已修复
  • 任务3、5、8和10:EZ加油版本Ford的油量减少

F/A-18C波斯狮的崛起(Badger633)

  • 任务6:移除了敌方直升机的红外屏蔽器
  • 任务7:护航舰队受阻,无法移动,已修复。
  • 任务4到9和13、5、8和10:EZ加油版本Ford的油量减少

F/A-18C波斯狮的崛起(Badger633)

  • 任务6:修复了F18不爆炸的问题。
  • 任务4、6、8、9a、9a和12:EZ加油版本Ford的油量减少
  • 任务12:修复了移动矩形区域的错误。

已知问题:

  • 已添加螺旋桨和喷气式飞机对附近植被环境的洗流效果,但尚未完成,开发中
  • F-16C - 飞行对准程序仍需要一些调整,将在今后的更新中推出。在前全球定位系统时代,除了前两个OFLY FIX外,飞行中对准还需要额外的几个FIX才能正确计算速度。这些固定点可以在任何合适的模式下进行:TPOD、FCR、HUD、OFLY,唯一的要求是在固定点之间保持飞机在一条直线上。当然,定位应该精确进行。
21 feb
2024

新战役:DCS: F-15C入侵者空战机动战役(Maple Flag)

DCS World

  • 地形场景性能:优化了实例化,改进并优化了流媒体。
  • 中国装备包. KD-20、KD-63和C-701T型导弹改由ED声明。
  • 中国装备包. 200A型炸弹转为ED声明。
  • 中国装备包. LS-6/GB-6更新距离表。
  • 中国装备包. 增加HHQ-9冷发射效果。
  • 输入. 在单个游戏轴上对单个控制器轴进行两次绑定(例如,带修饰键和不带修饰键)时,“轴调整”模式无法保存其设置。修复.
  • 红外渲染. 修正了FLIR中被摧毁的车辆下方的方形表面纹理。
  • 武器. APKWS的RCS从0.04平方米降至0.01平方米。
  • 修复了在搭载直升机时两个小组中的一个被摧毁时的崩溃问题。
  • 修复了在装载车辆时,两个小组中的一个被摧毁时的崩溃问题。
  • 修复了登机任务中步兵被摧毁时的崩溃问题。
  • 修复了在登船时两个小组中的一个被摧毁时的崩溃问题。
  • 登船任务,分配不能正确执行 - 修正。
  • 修复了某些情况下执行登机任务时的崩溃问题。
  • 修复漏洞 - 飞机在某些情况下可以装备其他飞机的武器。
  • AI航空器. AI S-3B加油机停在一个已被静止物体占据的地方 - 修复。
  • 触发器. 区域内群组的一部分 - 在不该启动时启动 - 修正
  • 触发器. 触发区. 检查附着区内部。
  • 效果. 在未重启DCS的情况下关闭时,雨水效果不会清除 - 修复。
  • 修正了摄像头可附着在死物上的错误。
  • AI地面单位. 当地空导弹发射器与跟踪雷达失去视线时,它仍会发射导弹,但导弹会在一秒后爆炸 - 修复。
  • AI直升机. 修正了IAS速度与风速的错误。
  • AI直升机. 轮式直升机可以从停放位置起飞和降落。纠正了“正常”重量值。 
  • 增加了控制悬停功能,改进了Ah-64的滑行。
  • AI直升机. AI在垂直起飞时相互碰撞 - 修复。
  • AI僚机与数据链在关机后仍保持连接 - 修复。
  • SSE. 多线程. 在多线程中,任何循环的outText消息都会以不同的间隔闪烁 - 修复。
  • AI表面. 转换绿色状态后步兵不会移动 - 修复。
  • AI表面. 雷达SON-9警报状态不能设置为绿色 - 修复。
  • AI表面. 使用“在陆地上”复选框时,船只的行为可能不正确 - 修复。
  • AI表面. 第二群组无法执行登船命令 - 修复。
  • AI表面. 停用功能仅对群组中的部分单位有效 - 修复。
  • AI航空器. SA342使用地狱火式ATGM HOT3导弹 - 修复。
  • 武器. ATGM HOT3挂载负重量 - 修复。
  • 效果. 月光映照在海面上,形成一道刺眼的光环 - 修正.
  • 武器. Kh-65导弹掉头,大部分未命中目标 - 修复。
  • AI航空器. 航空器在绕过山顶时与树木相撞的可能性降低了。
  • AI航空器. AAR. 当加油机在航线上左转时,AI难以将受油器保持在右侧吊篮中 - 修复。
  • VR驾驶舱内的光标变得过大和模糊 - 修复。
  • 效果. 夜间某些拍摄角度下镜子中闪烁的阴影 - 修复。
  • AI航空器. 由于导弹制导问题,无人机无法从高空发射反坦克导弹地狱火。现在,高度限制在3600米以内。
  • AI表面. S-75(SA-2)穿过山体追踪目标。恢复LOS检查。
  • 任务编辑器. 触发器. 在脚本的触发器操作中添加了扩展窗口。
  • 武器. 如果发射器被摧毁,ATGM AT-6和AT-9将丢失。
  • AI航空器. 修正了直升机在某些情况下着陆时的不正确行为。
  • AI航空器. AI直升机在某些情况下无法攻击地面目标 - 修复。
  • 修复了在直升机执行货物运输任务时停用舰船时发生碰撞的问题。
  • AI表面. NASAMS仅从短距离攻击直升机 - 修复。
  • 武器. 修正了GBU-10、KAB-1500-LG-Pr、KAB-1500LG、GBU-24、KAB-500L、GBU-54和GBU-12的瞄准数据。
  • DCS多线程. 车载炮在旋转时晃动 - 修复。
  • AI表面. 关闭了发射导弹时的夸张后坐力。
  • 任务编辑器. 在打开AMMO选项卡的情况下更改舰船类型时出现图形用户界面错误 - 修复。
  • 武器. 增强APKWS M282战斗部的威力。
  • AI航空器. S-3B加油机。调整了释放加油篮和加油过程的机制。
  • 语音聊天.
    • 为VC部件窗口添加透明度。更改部件的颜色
    • 修复. MiG-15 VC无线电模式不工作
    • 修复. 小工具中未突出显示活动无线电
  • AI表面. 在某些情况下执行登船任务时冻结 - 修复

DCS: AH-64D(Eagle Dynamics)

  • 在装弹/补充燃油菜单中添加FCR桅杆安装组件作为装载选项。
  • 修复:专用服务器无法启动带AH-64D的任务。
  • 修复:当CPG在多人驾驶中激活自动跟踪时,PLT会崩溃。
  • 修复:将NVS设置为FIXED并按下SLAVE键,游戏就会崩溃。
  • 修复:使用FCR和FCR页面上的交替光标触发器时崩溃。
  • 乔治AI调整.
  • 修复:炮 - 炮弹在3000米外消失。
  • 修复:修复后FCR无法运行。
  • 修复:AI AH-64D机炮位置。
  • 修复:只有向右滚转时才会出现导弹速度限制和滚转限制。
  • 修复:ECS温度误差。
  • 修复:在多人驾驶中,RLWR和ADF音频通道不同步。
  • 修复:驾驶舱内构件与驾驶员雨刮片相交。
  • 修复:将EUFD上的摇臂开关标签更名为“DL”。
  • 修复:IHADSS符号文字大小太小。
  • 修复:在COOP火箭弹模式下,CPG信号源不会在飞行员符号中重复出现。
  • 修复:将距离从KM切换为NM将冻结TSD比例。
  • 修复:FCR符号元素不受符号 (SYM) 亮度设置的影响。
  • 修复:进入Bob-Up模式时,指令航向楔形线不参照直升机航向。
  • 修复:在西奈地图上,AGM-114L无法在38英尺以下发射。
  • 修复:HSI本机基准错误。
  • 修复:AGM-114L正在跟踪目标,但ACQ显示为白色的“?SKR”。
  • 修复:PAN页上的HDG>应参照磁北。
  • 修复:在点查看状态窗口中不显示纬度/经度分中的前导零。
  • 修复:当燃油流量为0 LB/HR时,应隐藏TSD上的ENDR状态窗口。
  • 修复:在ASE页面上无法选择自动分页 - 关闭。
  • 修复:FUEL (燃油)页面上C AUX、L AUX和R AUX的激活/禁用逻辑。
  • 修复:电源中断触发ENTR INU 1 BRST和ENTR INU 2 BRST警告。
  • 修复:POINT ADD/EDIT使用的是TSD上的MPD光标位置,而不是KU上的坐标。
  • 修复:如果存在激光测距,按下SLAVE(隶属)按钮时不会输入导航距离。
  • 修复:RFHO报文在COM>MSG-REC页面上不应有LOCATION选项。
  • 修复:IAT消息以飞行员符号显示。
  • 修复:CPG的目标存储消息未显示在飞行员机组站的VID页面上。
  • 修复:如果已经执行过扫描,FCR航空器会将FCR TGT报告中的目标数据作为自己的数据使用。
  • 修复:当炮塔靠近飞机中心线时,AZ LIMIT将代替EL LIMIT出现。
  • 修复:AZ LIMIT、EL LIMIT和COINCIDENCE不会中断机炮射击。
  • 修复:在导弹实际发射之前,来自内侧导弹发射的AZ LIMIT已被移除。
  • 修复:TEDAC“CAGE”和“LMC”字样互换。
  • 修复:启用/禁用时的保持模式指示器行为。

DCS: F/A-18C(Eagle Dynamics)

  • 修复:冷启动数据链不工作。 
  • 修复:发射HARM时崩溃。
  • 更新飞行模型和FLCS(详见通讯
  • 新增飞行员头盔HGU-68/P和HGU-68/P(带NWG)。 
  • 修复:某些阳光照射位置的MFD图像已损坏。
  • 修复:不正确的燃油告紧警告。
  • 修复:在地面上,两个发动机都在运转,只有2号油箱的燃油消耗殆尽。
  • 修复:维修后,发动机页面上的燃油温度达到1000°C,导致FUEL HOT警告。
  • 修复:刹车检查保持在军推功率。
  • 修复:在UFC上设置无线电高度时并不总是发出警告。
  • 修复:有些旋钮在关闭时会发光。 
  • 修复:当爬升超过20k英尺时,检查中央油箱的TK PRES LO警告。
  • 修复:使用HTP时,鱼叉有时会过早自毁。
  • 修复:在STT和TWS(以及LTWS)中,雷达目标航向会因目标间距过近而摆动。
  • 修复:在冷舱内,一些旋钮还亮着灯。
  • 修复:ATT切换到STBY不会触发FCS上的“X”。
  • 修复:引气键位绑定不起作用。
  • 修复:从RWS STT选择TWS将重新定位扫描线。
  • 修复:AACQ和靶眼信息重叠。
  • 修复:1查看RAID会在目标旁边添加一个“0”。
  • 修复:在STT中,RDR ATTK和AZ/EL页面上的TDC不显示L&S以外的目标信息。
  • 修复:STT可能锁定了错误的目标。
  • 修复:当JDAM未对准时,HUD上的JDAM指示会被划掉。
  • 修复:左DDI上未显示SHOOT和IN LAR提示。
  • 修复:无论距离多远,干扰目标都会在ACM中被锁定。
  • 修复:航母上的INS对准开始时为RF,但随后转为CBL。
  • 修复:PPLI不适用于马里亚纳群岛的地形。
  • 修复:WARN ALT值不适合放在A/C页面上。
  • 修复:当SLAM未对准时,HUD和MFD上的SLAM指示会被划掉。
  • 修复:光线从刹车压力表周围渗入驾驶舱。
  • 修复:无法在VS中移动扫描中心。
  • 修复:关车后的AI喷口和喷口盖不正确。

DCS: F-16C“蝰蛇”(Eagle Dynamics)

  • 修复:冷启动后,数据链不工作。启动或重新启动飞机时,必须首先将MIDS开关设置为关闭。只有在GPS开关设置为 ON 60秒并且DED TIME页面显示GPS SYSTEM之后,才能设置为ON。
  • 修复:松开控制时,升降舵保持在当前位置。
  • 修复:退出FCR OVRD时可能会发生崩溃。
  • 修复:释放GBU-24时DCS可能崩溃。
  • 修复:发射IAM时可能崩溃。
  • 修复:VIP指定偏置后创建的标记点。
  • 修复:格斗模式锁定在空中冻结。
  • 修复:GBU-24的航向和与转向点的距离不正确。
  • 修复:光标归零/SPI系统在A-G中不起作用。
  • 修复:数据链不适用于西半球的地图。
  • 修复:将MPO开关保持在OVRD位置,命令机头向下俯仰。
  • 修复:培训。JDAM任务的坐标错误,需要核实。
  • 修复:在启用MPO的情况下,深度失速时安定面和方向舵的差动行为。
  • 修复:FLCS振荡。
  • 修复:幼畜VIZ和TGP SPI不工作。
  • 修复:RWR BIT逻辑改进。
  • 修复:AGM-65 EO子模式修正。
  • 修复:偏置瞄准点在HUD上的位置不正确,取决于先前的转向点。
  • 修复:AGM-154A ETA和TTI不正确。
  • 修复:DTOS/VIS/EO-VIS不应导致导航光标滑动。
  • 修复:Cat 1在AOA限制下出现俯仰振荡。
  • 修复:A-G FCR模式无效状态。
  • 修复:按下时,AGR OVRD闪烁GM雷达回波。
  • 修复:如果在TGP遮挡时将TGP置于待机状态,则TGP遮挡提示错误地闪烁。
  • 修复:ANTI-SKID/PB的3向开关不接通停放刹车。
  • 修复:HAD HARM目标移交后,A-G雷达处于空白状态。
  • 修复:在TGP处于STBY状态下移动TDC会将SPI移至当前位置。
  • 修复:带坡度时,起飞/着陆增益会出现不利的微小振荡。
  • 修复:不提供AIM-120 SLAVE/BORE选项。
  • 修复:除雾杆移动。
  • 修复:HSD“FR/FL”筛选功能问题。
  • 修复:启用TGP OVRD时更改主模式会导致错误的TGP模式输入。
  • 修复:AGM-65 VIS可以锁定转向点。
  • 修复:AGM-88 POS发射区重叠。
  • 修复:WCMD命中计时器不准确。
  • 修复:当WPN为SOI时,AGM-65 MLE比例仅出现在EO-VIS中。
  • 修复:HSD FZ会导致某些符号消失。
  • 修复:HARM WPN TMS逻辑错误。
  • 修复:慢车喷口位置太宽。
  • 修复:R挂点禁用后,ARM L仍保留在HUD中,激光预位也已禁用。
  • 修复:AGM-65 VIS TMS向前的预指定可在没有幼畜时在HUD上闪烁DLZ。
  • 修复:在CCIP/STRF子模式下指定HAD符号会导致TGP从CCIP准星滑动。

DCS: Mi-24P(Eagle Dynamics)

DCS:L-39C/ZA(Eagle Dynamics)

  • 修复:在多线程版本中,FKP圆是椭圆形的。

DCS:A-10C II“坦克杀手”(Eagle Dynamics)

  • 新增. 蛇头任务
  • 修复. 干扰器功能不会因为干扰器被移除而无法使用
  • 修复. 俯冲时发动机似乎会随机关断
  • 修复. IFF M4编码旋钮从A位置开始
  • 更新了ARC-186控制头控制器和转盘的工作原理。
  • 在HSI仪表中添加遗漏线
  • 修复. 空调HOT/COLD可点击连接器丢失
  • 修复. 在重新武装菜单中设置不同编号时,无线电标牌编号不会改变
  • 修复. 宝石路II、GBU-54和APKWS不对TGP激光指定进行引导

DCS:FW 190D-9“多拉”(Eagle Dynamics)

  • 更新整个声音

DCS: F-15E Suite 4+(RAZBAM Simulations)版本1.8.7.232

  • 修复:如果锁定在SP上,RBM方位扇区不跟随光标
  • 修复:锁定SP时光标不同步
  • 修复:HRM补丁视频和符号缩放略有偏差,导致指定错误
  • 修复:WSO MRM/SRM雷达预设编程
  • 修复:前驾驶舱缺少OBST(TFR)警告灯
  • 修复:STT未触发F-15E之间的RWR警报
  • 修复:AN/APG70和AN/AAQ13相互干扰
  • 修复:交换SRM/MRM雷达预设
  • 修复:侧风时RBM观测仪刷新两侧的小故障
  • 修复:IFF模式4将敌方作为友方返回
  • 修复:RWR威胁图标不显示与飞机的真实距离
  • 修复:AG射击瞄准具精度。注意:对地距离仍然开发中
  • 修复:LANTIRN AAQ-14 TGP在吊舱因敌方行动而被拆除的情况下仍可使用。
  • 修复:LANTIRN AAQ-13 NVP在吊舱因敌方行动而从飞机上拆除的情况下仍可使用。
  • 修复:当RET提示时,LANTIRN TGP锁定速度矢量标记,而不是AG光环
  • 修复:尽管PACS释放程序是空的,但它仍将工作站选中。
  • 修复:重新武装时未清除PACS释放程序
  • 修复:智能武器PACS在重新武装期间无法正确更新
  • 修复:加载智能武器时显示CDS未加载警告信息。
  • 修复:当飞行员和WSO同时按下MPD按钮时,智能武器在TGT XFER期间会出现同步问题。
  • 修复:投放炸弹后,智能武器PAC无法同步。
  • 修复:SEQ PNT的智能武器XFER始终显示SEQ 1.1。
  • 新增:AGR雷达模式
  • 新增:进入GUNS模式后雷达俯仰重置
  • 新增:雷达GUN模式快步/颠簸
  • 新增:MGRS编程
  • 新增:AUTO AGR
  • 改进:相互干扰精度
  • 改进:前驾驶舱自动截获开关HOTAS逻辑。
  • 更新:AA RDR接触棒现在显示相对航向 (RH),而不是进入角
  • 更新:RWR行为雷达锁定和武器发射。
  • 更新:RWR音频警告。
  • 更新:炸弹穿透引信延迟时间设定为0.005秒
  • 更新:AUTO投放适用于LGB
  • 更新:飞机模型。
  • 更新:组合玻璃上的HUD涂层。

DCS: AV-8B NA(RAZBAM)

  • 修复:ICS音量控制反转
  • 修复:副翼DROOP指示灯逻辑
  • 修复:NRAS盒逻辑
  • 修复:当INS处于导航模式(开发中)时出现导航错误。注意:在逻辑修复之前,漂移误差将被禁用。
  • 修复:使用机炮射程值的火箭弹斜距指示器
  • 修复:选择W/OS转向时,EHSD航路点图标移位
  • 新增:ICS音量控制键绑定

DCS: MiG19P“农夫”(RAZBAM)

  • 修复:滑行灯无法照亮跑道
  • 修复:着陆灯不亮
  • 修复:无线电/ADF开关键绑定不起作用

DCS: M-2000C(RAZBAM)

  • 新增:红色无线电配置面板
  • 新增:Sec CALC重新武装绑定

DCS: 幻影F1(Aerges)

系统:

  • 添加了与M-2000和F-15E兼容的全IFF应答机模拟。在模组选项中增加了为BE、CE和EE配备模式4 IFF(新的密码单元、IFF面板和警示灯,仅在少数飞机上安装)的选项。F1M将默认配备该功能。
  • AP灯检测现在需要交流电源。
  • 飞行控制系统检测现在需要交流电源才能启动。
  • 修正了F1BE中的机轮刹车控制 - 右侧刹车指令也会移动左侧刹车,而左侧刹车指令却不起作用。
  • F1BE俯仰/滚转/方向舵配平位置现在在多人驾驶中同步。
  • 为F1的可飞行版本添加了PBL 201 2300升油箱。重量、平衡和空气动力学均已考虑在内。
  • 修正了安装中央和右侧外部油箱时不消耗燃油的错误。
  • 如果在没有机轮承重的情况下放下起落架,在启动刹车时刹车警告灯不再亮起。
  • 修复了多个液压系统:
    • 回路1和2蓄液器工作不正常,现已修复。
    • 发动机关闭时战斗襟翼和刹车灯逻辑不正确,现已修复。
  • 增加了交流电(400赫兹)驾驶舱音响。
  • 现在,在任务开始时取消暂停模拟之前,座椅高度已经初始化。它可以避免模拟开始后飞行员头部位置的突然移动。
  • F1BE:修复了使用键盘时无法移动后座方向舵配平开关的问题。
  • 座椅高度调节开关的点击点现在已正确初始化,以消除首次移动座椅前的点击点位置偏差。
  • F1BE:为后排座椅高度调节添加了按键绑定。
  • F1BE:现在,在后座舱盖关闭和锁定之前,前座舱盖不能放下和关闭。
  • 为雷达俯仰增减按钮的第1和第2阶段添加了单独的输入命令。
  • 在模组选项中添加了“禁用力反馈效果”选项。
  • 现在,当飞行员失去知觉时,飞行员的飞行控制装置被设置为中立。
  • 添加了两条输入命令:“将油门从慢车移至停车”和“将油门从停车移至慢车”。
  • 为油门慢车关断功能添加了“按钮式”输入条目。按下时,油门会移动到“停车”位置,松开后又会回到“慢车”位置。
  • 通过键盘操作驾驶杆和方向舵的移动速度提高了2倍。
  • 现在可以将油门从“停车”位置点出,而无需考虑油门轴的实际输入。然后,驾驶舱中的油门将根据实际的轴输入位置动画显示。

通信:

  • 在模组选项中添加了“无线电选择盒默认设置”部分,其中包含音量电位器的默认位置。
  • 现在可以使用任何默认的语音聊天“驾驶舱 VoIP PTT”命令(“r.1”、“r.2”等)来激活传输。这样做是为了减少玩家配置语音聊天输入设置(或消除模组之间的冲突)的工作量。按下其中任何一个命令都将通过当前选择的无线电激活语音聊天传输。
  • 现在,两种默认的语音聊天“驾驶舱 int VoIP PTT”输入命令都可用于激活F1BE中的机组人员通信(前提是模组选项中的“始终启用F1BE机内通话热麦克风”选项未被选中)。
  • 修复了语音聊天中无线电状态在热启动时错误地显示为灰色方框(即“已关闭”)的问题。
  • 在模组选项中添加了“始终启用F1BE机内通话热麦克风”选项,但热麦克风本身尚未正常运行。请使用默认的语音聊天按键命令与机组人员对话(未选中此选项)。

飞行员飞行控制:

  • 任务开始后首次移动  摇杆时,油门不会再突然跳到实际位置。
  • F1B:两个座位上的驾驶杆、方向舵和油门现在始终保持在同一位置。
  • F1BE:现在,如果在模组选项中修改了另一个座位加力卡位,则会正确将其考虑在内。
  • F1BE:修复了仅在两个座位中的一个启用力反馈时产生的摇杆位置。
  • F1BE:当第二名机组加入时,油门不会再跳。
  • F1BE:当FM控制在座位之间转移时,本座位和其他座位输入轴位置之间的油门移动现在可平滑动画显示。

控制指示器:

  • F1BE:禁用组合控制模式后,当另一名机组人员在场时,控制指示器现在会显示:a) 当我方座位有FM控制时,其他座位控制输入(灰色索引);或 b) 当其他座位有FM控制时,我方座位控制输入(白色索引)。在组合控制模式下,白色/灰色符号的工作原理与之前相同。
  • 所有F1版本均额外显示油门控制输入(白色索引)。在另一名机组不在场的情况下,当输入轴移动时,油门处于“停车”状态,可以观察到这一现象。
  • 摇杆/方向舵的位置现在考虑到了配平设置。这同样适用于F1BE的其他座位控制位置。
  • F1BE. 启用组合控制模式后,控制指示器现在会在“F”和“R”符号之前显示“C”符号。

杂项:

  • 默认的6DOF视角限制现在可以再次供用户修改(现在可以在ViewsF1Cmn.lua中编辑)。
  • 外部3D模型中的油门手柄和飞行员手部有了动画效果。
  • 更新了模组选项对话框——与力反馈相关的选项被安排为视觉上独立的一组。
  • 驾驶舱工具提示和“空调自动/手动开关”输入中的相应命令名称现在相同。
  • 修正了IFF模式C可点击开关工具提示。
  • 为所有F1版本添加了“反舰打击”任务。
  • 对飞行手册进行了小幅更新。

DCS: C-101 Aviojet(AvioDev)

总体:

  • 在模组选项中添加了“禁用力反馈效果”选项。
  • 现在,当飞行员失去知觉时,飞行员的飞行控制装置被设置为中立。
  • 修复了长时间高空飞行时电池持续过热的问题。
  • 将模组选项卡名称从“C-101EB”改为“C-101”。
  • 现在,当油门从慢车位置向前推进时,油门手柄上的慢车关断点击点会隐藏起来。
  • 现在可以将油门从“停车”位置点出,而无需考虑油门轴的实际输入。然后,驾驶舱中的油门将根据实际的轴输入位置动画显示。

通信:

  • 为模组选项添加了“音频控制面板默认设置”选项组,其中包含音量电位器的默认位置。
  • 现在,任何默认的语音聊天“驾驶舱VoIP PTT”输入命令(“r.1”、“r.2”等)以及“驾驶舱int VoIP PTT”命令都可用于激活传输。这样做是为了减少玩家配置语音聊天输入设置(或消除模组之间的冲突)的工作量。按下其中任何一个命令都将通过当前选择的无线电激活语音聊天传输。

飞行员飞行控制:

  • 两个座位上的驾驶杆、方向舵和油门现在始终保持在同一位置。
  • 在禁用组合控制模式的情况下,当FM控制在座位之间转移时,摇杆、方向舵和油门将根据其他座位的控制输入动画到新的位置。也就是说,不会立即跳到新位置。FM将考虑到这一点,从而避免飞机轨迹的突然改变,或在油门输入情况下避免对发动机造成应力。

控制指示器:

  • 禁用组合控制模式后,当另一名机组人员在场时,控制指示器现在会显示:a) 当我方座位有FM控制时,其他座位控制输入(灰色索引);或 b) 当其他座位有FM控制时,我方座位控制输入(白色索引)。在组合控制模式下,白色/灰色符号的工作原理与之前相同。
  • 当输入轴移动时,油门处于“停车”状态,此时可以观察到油门控制输入(白色索引),此时另一名机组人员不在场。
  • 启用组合控制模式后,控制指示器现在会在“F”和“R”符号之前显示“C”符号。

DCS: JF-17(Deka Ironwork Simulations)

  • 新功能:通过无线电菜单为外部油箱加油
  • 修复:战斗机之间的数据链
  • 修复:GB-6开放高度设置(现在为800-3200英尺)
  • 修复:GB-6(集束炸弹/SFW)布撒器精度
  • 修复:200A型无法在1000英尺以上进行CCRP释放
  • 修复:PF12挂架重量
  • 修复:GB-6指示的发射距离太短问题
  • 调整:氧气量和消耗率
  • 准备转用ED的LS-6/GB-6

DCS: MB-339A/PAN(IndiaFoxtEcho Visual Simulations)

  • 修复:HSI航线设置不考虑磁偏角
  • 修复:俯仰配平不足
  • 改进:飞行模型 - 横向安定性
  • 改进:飞行模型 - 低速时的舵效(在侧风条件下控制更佳)
  • 改进:碰撞模型
  • 新增:MB-339 T-Bird II(洛克希德 T-Bird II)涂装。1989 年美国JPATS竞赛版本。
  • 新增:以下类别的按键绑定(完整列表请参阅MB-339论坛部分):
    • MASTER CAUTION
    • AHR/GPS系统
    • HSI导航模式

DCS: MiG-21Bis(Magnitude 3 LLC)

  • 删除了2个与默认截图和活动暂停输入冲突的双输入。
  • 专用选项:将默认ASP光环状态从游戏改为真实(未选中)。如果是游戏状态,用户需要选中该选项。
  • 为雷达屏幕添加了可点击的偏振滤镜(控制雷达屏幕的照明)。
  • 检查并重新保存所有任务。

DCS: 克里斯滕鹰II(Magnitude 3 LLC)

  • 检查并重新保存所有任务。

DCS: SA-342“小羚羊”(Polychop Simulations)

  • 外部模型美术更新
    • 新增:用于玻璃表面的新型PBR材质。
    • 新增:添加3D模型细节
    • 新增:重新制作损伤和毁坏的3D模型
    • 修复:通用PBR材质改进
    • 修复:3D模型形状和平滑
  • 大修并更换了所有外部纹理和完全PBR的涂装
  • 修复:阿托斯/GOA瞄准具现在只在未收起时更新(帧数增益)
  • 修复:改变缩放级别时,阿托斯/GOA瞄准具符号消失
  • 新增:为阿托斯/GOA符号添加不透明度
  • 修复:磁差显示不正确
  • 新增:在模组的文档文件夹中解释新的法国涂装的文件
  • 新增:膝板页
  • 新增:米尼岗曳光弹比率选择(为NVG操作减少曳光弹数量)
  • 修复:M134开火逻辑
  • 更新:M134武器模型
  • 更新:M134机枪手模型
  • 更新:M134瞄准具现已准直
  • 新增:首次迭代AI机枪手(仅限于玩家控制的小羚羊) 
  • 已知问题:外部武器声音与正确的武器类型不匹配

DCS: 怒火危崖3(Eagle Dynamics)

  • 更新下一代飞机的外部和驾驶舱3D模型:A-10A、F-15C、Su-27、Su-33和J-11。
  • Su-33在航母甲板上维修,结果飞机落水 - 修复。

DCS: 黑鲨3(Eagle Dynamics)

  • 修复了CockpitKa50.dll崩溃问题
  • ST. 如果将显示分辨率设置为“1024逐帧”,则ABRIS地图屏幕会不断闪烁 - 修复

DCS: 联合武装(Eagle Dynamics)

  • 联机的S-300发射器同步 - 修复。
  • 转换绿色状态后步兵不会移动 - 修复。
  • 修复了SON-9的锁定状态。
  • 停用功能只对群组中的部分单位有效 - 修复
  • 修复涂装-名称FFG奥利弗·佩里号
  • 修正了地面单位在某些情况下可以跟踪无清晰LOS目标的问题(AAA和SAM跟踪山后目标)。
  • 修正了NASAMS发射距离过短的问题。
  • 为箭和针添加了锁定和发射音效。
  • 修复静态单位的位置。
  • 修正导弹发射时的后坐力。
  • 修复了CA任务中的天气问题。
  • 提高反坦克导弹TOW发射器的瞄准具倍率

DCS: 南大西洋(RAZBAM Simulations)

  • 更新了噪点纹理的MR贴图
  • 更新了杂乱的地面,改进了叶片混合和密度,以改善无缝过渡
  • 修正了杜鹃-SD树丛丢失的日志条目错误
  • 修复 - 里奥图尔维奥NDB地图显示
  • 将库伦机场迁至Geo的正确位置
  • 修复了库伦F10地图错误
  • 在福克兰群岛内的圣卡洛斯水域和阿贾克斯海湾开辟40米疏浚航道供船只使用
  • 重修乌斯怀亚MPA、乌斯怀亚直升机港口,使其与周边地区更加协调。
  • 重新设计斯坦利内的区块,以提高性能

DCS: 叙利亚地图(Ugra Media)

  • 优化场景和模型:
    • 减少了机场和林区场景中灌木丛的数量;
    • 减少了损伤模型的数量;
    • 减少了损伤纹理的数量;
    • 简化损伤和汽车模型。
  • 更新了地面纹理的矢量数据渲染器
  • 以色列南部和约旦的领土已得到更详细的规划
  • 增加了安曼、阿卜杜拉二世国王、哈桑王子、穆瓦法克·萨尔蒂和赫兹利亚机场
  • 修复了贝鲁特机场03号跑道的GRM故障
  • 修复拉马特大卫机场的中继
  • 修复拉马特大卫机场的ILS
  • 修正了对象中的错误
  • 修复海岸附近的海水深度
  • 将Wujah Al Hajar机场的塔台频率从应急121.5改为正常120.5
  • 增加艾因谢梅尔机场跑道长度
  • 在Ein Shemer、Megiddo和Ramat David机场增设停机位

DCS: 诺曼底2.0地图(Ugra Media)

  • 修复了伦敦泰晤士河堤上的错误
  • 修正了伯奈圣马丁机场地形中的一个错误
  • 修复了比金山和林普恩机场滑行道的错误
  • 删除重复的空管塔
  • 减少机场场景中物体的数量:戴特林、林普恩、曼斯顿
  • 改进机场场景:比金山、戴特灵、林普恩、曼斯顿
  • 改进机场的背景场景Detling、Lympne、Manston、Abbeville Drucat、Merville Calonne
  • Biggin Hill、Detling、Lympne、Manston机场的交通流量增加
  • 添加了海哈尔登和敦刻尔克机场

DCS F-14“雄猫”(Heatblur Simulations)

  • 添加AN/ALQ-167 ECM吊舱作为TARPS任务的可视化挂载模型。
  • 为TARPS任务添加了ECA对抗措施吊舱视觉模型。
  • 修正了通信菜单中AI僚机2和僚机4的问题。

DCS AJS-37“雷”(Heatblur Simulations)

对美术进行了重大修改和完善,以提高准确性和可用性。特别感谢Viggen大师MYSE。

  • 为上部减速板添加了缺失的灯光。 
  • 修正了着陆灯的安装角度和属性。
  • 更改了滑行灯属性,角度和强度更加精确。
  • 重新制作了距离指示器,以更准确地显示距离。    
    • 测距精度现在为+-100米(1000米)以内,平均精度为+-40米(400米)。
  • 新功能:添加了可选的英制高度计和距离指示器。
  • 新功能:对整个 DCS: “雷”驾驶舱进行了重要的美术修正和改进,包括但不限于以下内容:
  • 俯仰配平指示器、刹车压力表、氧气表、喷口位置指示器的改进模型。
  • 旋转EP13玻璃,更换HUD和雷达屏幕。
  • 仪表上的照明强度更加均匀
  • 修复了某些仪表上损坏的照明
  • 修复了整个驾驶舱网格的一些退化法线。
  • 去除照明面板上的黑漆 
  • 添加了“LJUS RADAR”符号以显示雷达亮度,并添加了BELYSNING符号以显示驾驶舱照明。
  • 在FR22面板上添加了箭头照明,并在距离指示器上添加了MIL标志。
  • 修正了雷达显示屏上随扫描移动的白线
  • 消除了灯光的眩光。
  • 为CI上的警告标志添加夜间照明。
  • 更改了FLI针和翼,使其点亮效果更逼真
  • 在面板上添加了小圆点,以便查看旋转开关所处的位置
  • 添加了STD遮罩照明效果
  • 更清晰、更准确的警告板。此外,还点缀了一些Å、Ä 和 Ö,并添加了一些缺失的线条。
  • 高度警告灯更红,AP灯和ALT警告灯更亮,雷达测距数字更清晰。
  • 加粗高度计0.5行,并在武器抛弃和X油箱抛弃保护盖上添加文字。
  • 增加了α 15.5按钮的发射率,以提高夜间能见度。
  • 更新了所选CI比例(15、30、60、120灯)的位置:移至范围底部
  • 更新了CI罗盘标记的尺寸:更宽、稍厚,并更新了12点钟标记的大小和形状。
  • 为Fälld last、Trans/Rev、AP按钮、反推手柄添加了缺失的灯光,CI方位标记。
  • 将FÄLLD LAST和TRANS/REV权限的颜色分别改为橙色和黄色
  • 更改了读卡器型号和纹理,以适应新的DTC
  • 动画油门连杆可更精确地随油门移动,并连接了油门连杆的后半部分,以实现联动运动。
  • 动画座舱盖杠杆连杆,移动更精确
  • 使FLI球水平固定按实际设备旋转。
  • 增加了“SNURK”按钮的尺寸和 
  • 修复了重复的VFR/IFR图表。
  • 修复了左侧弹射绳的剪切问题,并添加了右侧弹射绳。
  • 更新KB面板模型/纹理
  • 更新了FLI部件的位置,使其相互对齐,重新调整了FLI球的位置,并完全重塑了FLI球的纹理。
  • 在右侧报文面板上增加了Dzus紧固件,增大了氧气开关,并在右侧报文面板上增加了单独的白色启动标记。
  • 将应急指示照明开关置于TILL位置
  • 为FR22“GRUPP”和“BAS”文本添加了照明,并更新了两者的滚轴。
  • 为报文面板添加了照明调光功能。
  • 为AOA指示器添加了安装螺钉,增大了高度计旋钮,更改了高度计设置控件的纹理。
  • 使FR22上的箭头随指示灯旋钮变化
  • 使左侧面板上的仪器随着仪表灯旋钮变化
  • “雷达光”会随着滤光片的更换而改变颜色
  • 为FR22“GRUPP”和“BAS”选择器添加了玻璃“窗口”
  • 使“MKR”旋钮更宽,并更新了纹理。
  • 更改了航路点按钮的大小,并略微更改了WP面板的纹理。
  • 新数据面板模型
  • 在CI罗盘上添加6点钟标记,在ADI滑球上添加玻璃,在CI上添加缺失的玻璃。
  • 在左侧垂直面板上添加了“PK/FK”按钮
  • 在INSTR Belysning和FLI Bel中添加了缺失的文字,并更改了几个灯的颜色。
  • 添加了“ALLMÄNBEL”旋钮上的文字,更改了NÖDFRIGÖRNING贴花,并在主模式上添加了 FK。
  • 更改了“LJUS RADAR”旋钮型号,在应急饰板上添加了若干贴花。
  • 为温度控制器添加了数字,为无线电检测旋钮添加了文字。
  • 将AFK灯光颜色改为橙色
  • 将“α15,5”的按钮“开启”指示灯变大 
  • 更改了RWR灯光周围的模型,并更改了RWR灯光的纹理。
  • 为CI建模罗盘添加螺丝
  • 使FR22选择器面板上的“AM”和“FM”指示灯分别点亮,以显示选择了哪一个选项
  • 更改高度计“STD”选择动画,将旋钮移出而不是移入。它还能移动更多
  • 更改了距离指示器的型号,并将时钟上的指针居中。
  • 在HUD亮度旋钮上添加了文字:“LJUS SI”
  • 稍微改变了反推手柄的方向。
  • 增大了速度指示器旋钮的尺寸。
  • 为速度指示器指针的正确起始位置添加了动画

战役

DCS: AV-8B天空勇士战役(Eagle86)

  • 所有任务:船只航线已更改。修正了当群组阵亡时触发“区域内部分群组”的错误。
  • 任务3:修复了僚机起飞时的一个错误。

DCS: F-14B沙虫行动战役(Sandman Simulations)

  • 所有任务 - 进行了一些调整,以防止过早启动着陆检查单

战役 F/A-18C: 坚定决心(Looking Glass)

  • 战役文件已完全重建
  • 用户现在可以在活动菜单中选择任务的热启动或冷启动版本(见
  • 截图)
  • 更改了任务文件名和简报名,以适应战役变化
  • 还包括之前更新的所有修复

DCS: P-51D德布登鹰战役(Reflected Simulations)

  • 任务7起飞错误的解决方法
  • 任务7干传装甲车的变通办法
  • 任务8红色4号车厢发动机故障模拟效果更佳
  • 任务10蓝色3号和4号无法起飞 - 修复

DCS: F-14A恐惧骷髅头战役(Reflected Simulations)

  • 任务11坦克升级错误修复

DCS: F-14极速蓝天战役(Reflected Simulations)

  • 任务9安全触发器增加了限定条件

战役 MAD黑鲨(Stone Sky)

  • 编辑第4项任务中的广播对话文本
  • 删除了在任务 4 中有时会导致错误的静态JF-17
  • 重新设计了任务8中的搜索信标

DCS: MAD战役(Stone Sky)

  • 修复在第7次任务中“小羚羊”的起飞重量

战役 AH-64D: MAD(Stone Sky)

  • 修正了任务11中UH-60的错误
  • 为所有任务添加FCR
  • 步兵落入塔拉瓦登陆舰内 - 修复

DCS: UH-1H休伊最后演出战役(SorelRo)

  • 任务 10:LZ Latigo调整并添加了故障安全触发器,使用户不会被敌对势力摧毁
  • 任务15:调整了AI单位,以防止起飞时坠毁。触发配音时,时间加速停止。

DCS: F-16C红旗21-1战役(Eagle DynamicsBunyap Campaigns)

  • 更新了任务,在简报中加入了关键任务时间,并为团队和贡献者添加了数据链分配

DCS: P-51D德布登鹰战役(Reflected Simulations)

  • 任务7起飞错误的解决方法
  • 任务7干传装甲车的变通办法
  • 任务8红色4号车厢发动机故障模拟效果更佳
  • 任务10蓝色3号和4号无法起飞 - 修复

DCS: Fw 190 A-8霍里多!战役(Reflected Simulations)

  • 在任务12中增加了更多损伤故障保险微调。

DCS: F-14A恐惧骷髅头战役(Reflected Simulations)

  • 任务11坦克升级错误修复

DCS: F-14极速蓝天战役(Reflected Simulations)

  • 任务9安全触发器增加了限定条件
  • 更新任务9-10的前线无线电频道
  • 任务7-8敌机交战安全触发器已添加
  • 任务12 PDF更新

Mi-8MTV2和Ka-50:英雄的回忆战役(Stone Sky)

  • Ka-50-2在第5次任务中无法使用 - 修复

战役 F/A-18C: 坚定决心(Looking Glass)

  • 由于Bort编号显示错误问题,更新了PLAYER和WINGMAN Ai飞机的涂装
  • 玩家现在穿戴VMFA-232红魔涂装(中队实际部署在坚定决心中)
  • 更新了任务10 - 铁路货场 - 更正了目标3的烟雾特效错误,加入了SEAD成功通知

A-10C/A-10C II战术训练资质战役(Maple Flag Missions)

  • 更正了A-10C和A-10C II战役中TAC 11、12、13、14、15、16和17的AI滑行问题。

UH-1H世界分离 - 2025年春季战役(Low-Level-Heaven Mission Development)

  • 任务1:降落在1号站时,AI不会触发。已对触发器进行了调整,可通过F10无线电菜单强制起飞。
28 may
2020

Main Features

  • Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
  • Available DCS: JF-17 by Deka Ironwork Simulations
  • DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
  • F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
  • A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
  • WWII stuff growth with new aircraft, ground vehicles and ships.
  • Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
  • A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
  • Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

DCS World

  • Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
  • Western RWR:
  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
  • KJ-2000 index 50.
  • JF-17 index JF.
  • HQ-7 LN SP index 7.
  • HQ-7 STR SP index HQ.
  • Fixed M249 AI Infantry poor response to enemy contact.
  • Fixed name liveries for DEN Leo2A5.
  • Fixed flight.dll crash on user track.
  • Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed
  • Added new User Manuals 2020 of DCS (EN, RU)
  • Crash on to many messages on screen - fixed
  • Russian Static Object "outpost" does not render in the open beta - fixed
  • LOD Issues on Units and Static objects - fixed
  • Mission start trigger not working for some functions - fixed
  • DCS Hangs after playing user track - fixed
  • Runway Spotlights vs Cockpit gauges - fixed
  • Sea Flicker ( sometimes ) - fixed
  • Mission generator doesn't work - fixed
  • KC-130. LODs corrected
  • MP. DS. Sound errors spamming log - fixed
  • Crash at login without authorization data - fixed
  • Multiplayer memory leak on carrier - fixed
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.
  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.
  • MP. Fixed statistics.
  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed
  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed
  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.
  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed
  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS F-16C by ED

  • Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
  • Gap near canopy with head shift and mouse look - Fixed
  • LERX vortex effect corrected.
  • INS no longer tracks current coordinates in ATT mode.
  • No longer ALIGN indication in NARF.
  • Hydraulic flow corrected for JFS start procedure.
  • INS alignment resets when knob placed to NORM from STOR HDG.
  • INS coordinates should be confirmed by pilot on DED with enter.
  • INS coordinates fields on DED no longer limited to 5 or 6 digits.
  • INS coordinates confirm procedure added to autostart macro.
  • INS alignment now degraded in BATH mode.
  • AG TLL Line Points fixed.
  • Restored missing INS altitude correction from CADC data.
  • SAI pitch trim index animation corrected.
  • Fixed DED sub-pages switching.
  • Fixed AIM-120 reticle position on target
  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.
  • Added new F-16C training mission covering CCRP Bombing and CBUs.
  • Added new UFC training mission.
  • Updated TACAN DED Page information in Early Access Guide.
  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS
  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed
  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
  • FPS dropped several times when gear UP on the ground - fixed.
  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior
  • Added german Viper manual

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed
  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options
  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed
  • Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
  • Flying without wings - Fixed
  • Target Vector Stem Error - Fixed
  • Shoot Cue given by changing RADAR range - Fixed
  • AGM-65E/F slew limits overflow - Fixed
  • Changing Laser Code for Weapon Changes D/L FREQ - Fixed
  • HAFU symbol in STT mode is always green - Fixed
  • RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
  • Using Maverick and switching to A/A causes issues with the Maverick - Fixed
  • Add Update RWS DATA sub-level page
  • Can not select AUTO without selecting CCIP first - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • RWR tracks on radar page should be below the dugout - Fixed
  • Hornet cockpit lights dim - Fixed
  • Harpoon R/BL Skim ditch into the sea sometimes - Fixed
  • AGM-65E can not find JTAC laser but self TGP laser only - Fixed
  • Colour option on radar page does not affect ILS needle colour - Fixed
  • Bombs fall short if mode has not been selected by user Fixed
  • Weapon data set while using ground power lost when engines start - Fixed
  • The F/A-18C Chinese manual has been updated
  • Fixed default switches position without TGP
  • 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed
  • TGP. Added OFFSET cursor
  • TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
  • TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)
  • Use INS for radar stabilization instead of real-time DCS values
  • Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
  • Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
  • Fixed regressions caused by SDK mismatch:
  • Fixed debriefing window not appearing
  • Fixed trim not working
  • Fixed debriefing window not appearing
  • Fixed AIM-9 SEAM/Lock
  • Mission starting in F10 view
  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities
  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS AJS-37 by Heatblur Simulations

  • Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
  • Fixed minus-sign on CK37 thanks to user outbaxx.
  • Fixed fading-effect of CK37 panel display.
  • Improved accuracy of low-drag bombs.
  • Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
  • Fix to IFF IDENT CTD.
  • Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds
  • Radar elevation axis mapping added (was left out of the last change log)
  • Magnetic declination knob (KURSKORR) animation corrected
  • Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
  • Fixed duplicate Restart mapping.
  • Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
  • Integrated custom bomb ballistics solver.
  • Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
  • Fixed animation of magnetic declination knob.
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds
  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm
  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS AV-8B by RAZBAM

  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
  • Fixed issue with invisible KC-130 Tanker
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic
  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled
  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS M-2000C by RAZBAM

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
  • Adjusted VTB for new eye point view when added VR pilot
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch
  • Added Head to VR Pilot's Shadow
  • Keybinds:
    • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    • S530D Salvo mode is disabled
    • Default switches position when starting in the air:
      Radar Altimeter is active (Switches in M and H respectively)
      Radar is on EM mode
      DDM is OFF (if it is mounted)
    • DDM (IR Missile detector) is now unmounted and OFF by default
    • FBW "too slow" sound logic updated
    • AP "Gong" Sound logic updated
    • AP Roll limit updated
    • AP Track Index behavior fixed
  • Display Changes:
    • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    • Radar TDC is now available in SIL and EM modes
    • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    • CCRP Target cross "+" has been deleted. This is a M-2000D feature only
  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search
  • M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
  • Updated cockpit model - Corrected map chart holder not stowed

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
  • Added pitch trim sound when using airbrake.
  • Both EB and CC pitch trim control systems were reworked:
    Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
  • Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
  • Several external model, textures and liveries updates, including PBR.
  • Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
  • Updated bump of shoulder patches of external pilot model.
  • Added normal bump to GPU.
  • Kneeboard is now not visible in the internal view when the pilot is not present.
  • Moving the front cockpit air diffuser will not hide/show the control stick.
  • Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS: A-10C Warthog by ED

  • Custom cockpit options updated to correspond with the new model name.
  • Added strip on windshield glass by outer edges.
  • Canopy still present in F1 view after jettison - fixed.
  • Glued strip antenna added to the top of canopy.
  • BRT DIM Switch has no effect - fixed.
  • New cockpit caution panel APU GEN not illuminated - fixed.
  • ADI pointer not illuminated - fixed.
  • Emergency Chute Safety pin Should be removed for flight
  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
  • It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
  • Unable to connect or disconnect GPU with engines on - fixed
  • Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
  • Fixed landing light beam direction.
  • The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
  • Repainted Ejection Seat Safety Pin.
  • Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
  • The Ejection Seat Handle will not move now if the safety pin is installed.
  • Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
  • The batteries will not heat anymore when isolated from the bus.
  • Taxi lights fixed.
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers
  • Gun GAU-8 dispersion corrected
  • Corrected circuit breaker panel
  • The DUMP lettering is restored
  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed
  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions.
  • The color of the sight reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS L-39 Albatros by ED

  • L-39 hangs and then crashes after all power - fixed
  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
  • Multiplayer data link ghost contacts eliminated
  • A-10A. Gun GAU-8 dispersion corrected
  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.
  • Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
  • Su-25. NAV lights do not cast shadows

DCS Mi-8MTV2 by ED

  • Fixed broken view position of door gunner at the second mission run.
  • GUI. Fixed white bar issue in the training section
  • Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
  • Added direct controls to pod selector.
  • Spring Tension Campaign. No progress in mission 12 - fixed.
  • Cockpit red flood lights corrected
  • Mi-8 Spring Tension - no progress in mission 11 - fixed
  • Cut electric lights on damage
  • Animation of the weapon light on the overhead corrected
  • Cockpit illumination tuned
  • Corrected rotor of cockpit cooling ventilator

DCS UH-1H Huey by ED

DCS Black Shark 2 by ED

  • Introducing the new 3D cockpit.
  • Ka-50 can't spawn at Kuznetsov - fixed.
  • IT-23 now can't be adjusted without electric power.
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
  • The L-140 panel behind the right shoulder has been restored.
  • Corrected EGT needles color.
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space.
  • Corrected engine levers LH RH text.
  • Auto-man switch animation - fixed.
  • Weapon panel lamps color - fixed.
  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed
  • Broken Anti-collision light repaired

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

DCS Fw 190 A-8 by ED

  • Gear indicator lights failing or not working correctly - fixed.
  • SZKK4 controls (knobs and switches) clickable zone increased.
  • Added priming to the autostart sequence
  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets
  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed
  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Fw 190 D-9 by ED

  • Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
  • ReVi altitude selector rotary II is fixed at "63"
  • Added priming to the autostart sequence
  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
  • R4M is incorrectly located on pylons and hangs in the air - fixed
  • Corrected the instruments lighting in the cockpit

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands.
  • Fixed extra wind sound when the pilot rotates the camera to the rear view.
  • Added correct ammo for Spitfire, adjusted dispersion
  • Fixes for arguments for proper visualisation of battle damage

DCS Bf 109K-4 by ED

  • Major sounds update
  • Added controls for new FyG 25 knob
  • Cut electrical lights on damage

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected
  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Combined Arms by ED

  • Mouse click will no longer fire weapon when ingame debriefing window is open.
  • Crash in campaign CA Frontlines Georgia - fixed
  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12
  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed
  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10
  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

DCS Caucasus by ED

  • Trees restored to original visualization.
  • Trees removed from roads in some locations.
  • Mozdok 08 runway broken lights fixed.
  • Improved a scene on the Gudauta airfield.
  • Larger aircraft can not use the taxiway. Fixed
  • Some minor visual improvements.

Voice Chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
  • Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
  • Mission 7. Helipad and insurgent camp is no longer covered by the trees.
  • Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
  • Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
  • Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
  • Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
  • Mission 14. Fixed issue with F-16s not engaging bandits.
  • Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
  • Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Corrected F-86 livery folder name for displaying of custom liveries.
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
  • Campaign English and German Documentation added.
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

Spitfire Operation Epsom Campaign by Banyap.

  • Corrected parkings.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Mission 12 - corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 7: small tweaks to F-15E behaviour.
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
  • Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker
  • Mission 4: fixed bug with wingmen not responding to player

L-39 Kursant Campaign by ED:

  • Corrected voice over and subtitles of first massage.

P-51D Operation Charnwood Campaign by Banyap:

  • Corrected parkings.

P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:

  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Revised climbing waypoints
  • Updated P-51D Mustang skins
  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes
  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • AFT05 missions: Corrected altitude triggers for flare drop.
  • Practice missions now placed in their own campaign

A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Museum Relic Campaign by Apache600:

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)
  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat
12 apr
2020
Replaced StarForce with keyless protection for A-10C, KA-50 and FC3 modules.
23 dec
2019

Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World

DCS: F/A-18C Hornet by ED

DCS: F-16C Viper by ED

DCS: MiG-21bis by Magnitude 3 LLC

  • Added Phase 1 Radar glass screen cover
  • Added Phase 1 Radar indicator lights
  • Added Phase 1 T-4, T-6, and T-10 indicator lights

DCS: Christen Eagle II by Magnitude 3 LLC

  • Fixed propeller animation at idle

DCS: C-101 by AvioDev

  • Engine won't stall now when using emergency fuel lever with engine computer off
  • Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off
  • Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)"
  • Added specific normal inverter and standby inverter failures, apart from both inverters failure already present
  • Implemented caution lights of normal and standby inverter failure
  • Normal and standby inverters failure logic:
    • After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN
    • When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter
  • Added several new liveries made by "Etten" for Chile and Spain
  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged)
  • Fixed several other electrical system issues
  • Updated Caucasus hard mission and added Caucasus extremely hard mission:
    Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather

DCS F-14B by Heatblur simulations

  • NEW: Introducing NAVGRID for the TID
  • Added Jester functionality for Navgrid
  • Added Navgrid section to the manual
  • Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
  • Increased IR signature for the F-14
  • Added AIM-7MH (aka AIM-7M H-build) to loadout
  • Further tweaks to Afterburner cone pending new afterburner effects
  • Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
  • Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
  • TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
  • Removed baking residue from cookies: black helmet knob shadow removed on default liveries
  • Show more accurate radar altimeter reading on carrier deck
  • Allow hooking datalink targets on TID in all radar modes
  • Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
  • Fixed floating RIO mirror
  • Fix HUD glow visibility
  • Fix RIO console & instrument light brightness step keybinds
  • Increased brightness of LANTIRN panel lights & text
  • Increased brightness of RIO cockpit buttons/controls
  • Tweaked missile loadout drag values on all stations
  • Fixed double fuel weight assigned to ac on carrier spawn
  • Possible fix to right engine not starting on spawn
  • Improved lead pursuit steering solution for missile launches
  • Fixes to TALD loadout definition for Jester menu naming
  • Fixes to TALD drag influence
  • Fix CTD when trying to enter lat/long for location hook
  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as '17'
  • Added all variants of Tornado to the RWR threat library as 'TO'
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS

DCS AJS-37 by Heatblur Simulations

  • Aircraft now repairable
  • Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72
  • Corrected HUD height information when setting altitude reference via HÖJD switch
  • Fixed sounds and heatblur from engine while the engine is shut off
  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign - Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing
  • Fixed RAT clipping through intake
  • Fixed missing RAT textures
  • Fixed missing Pilot Oxygen hose
  • Fixed last sidewinder causing CTD

DCS Fw 190 A-8 by ED

  • Eliminated black stripe artefact that was displayed after pilot ejection

DCS Mi-8MTV2 by ED

  • Pilots not die at external view - fixed
  • Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu

DCS Combined Arms by ED

  • Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed

DCS P-51D by ED

  • Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)

DCS AV-8B by RAZBAM

  • JDAMs Enabled
  • Fuel Flow modelling improved

UH-1H by ED

DCS Normandy 1944 map

  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
    • Cana district
    • Quarantine estuary
    • Coasts north of the Utah landing zone
    • The Mont Saint-Michel area
  • Included seven new airfields (The total number of airfields has been increased to 38):
    • Argentan is a single-lane track
    • Barville is a two-lane dirt track
    • Essay is a single-lane grass track
    • Goulet is a single-lane grass track
    • Hauterive is a single-lane grass track
    • Vrigny is a single-lane grass trac
    • Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees
  • More detailed Atlantic Wall:
    • Added costal anti-tank hedgehogs, barbed wire, etc.
    • 8 zones were added that includes artillery batteries
  • New, detailed scenery has been added that includes:
    • Le Mont-Saint-Michel
    • Jumièges Abbey
    • Cathedral of Notre-Dame de Rouen
    • Rouen-Rive-Droite Station
    • More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms
  • Additional bug fixes and performance optimizations

Campaigns

M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:

  • Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
  • Updated safeguard for Gazelles in M15 to make sure they are destroyed
  • Updated M04 and removed chatter about lack of NVGs

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Voice overs updated - Al Deere has a Kiwi accent now
  • Triggered explosions and fire effects added to make bombing raids more dramatic
  • Mission 6 - Typhoon leader returns to base properly
  • Mission 12 - clock position in voice over corrected
  • Mission 10, 12 - added more targets of opportunity

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Some RTB speeds corrected
  • More airfield ambiance objects added
  • Mission 8: D-day landings made more realistic / dramatic
  • Mission 8-9: ROE of enemy planes change based on the player's altitude
  • Mission 10: surprise opponent added
  • Triggered explosions and fire effects added to make bombing raids more dramatic

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Triggered explosions and fire effects added to make bombing raids more dramatic
  • Mission 10, 12 - added more targets of opportunity

M-2000C Red Flag Campaign by Baltic Dragon:

  • M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi

Su-27 The Ultimate Argument:

  • Mission 11 - added AWACS
15 nov
2019
Added new DCS: F-16C Viper support.

DCS World
  • Carrier aircraft bouncing when landing at an airfield should now be fixed
  • FLAK 38 no longer using Russian Ammo
  • ME. Corrected some tabs that was not disappearing after unit removing.
  • AI Helicopters. Fixed rolling-off runway in some cases.
  • ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
  • AI Aircraft. Aerobatic task will work even on the end waypoint.
  • ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
  • AI ships. Ship smoke will not be visible before ship activation.
  • ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
  • Fixed process of randomization that causes the incorrect replay of tracks.
  • MP. Triggers. MP client will not ignore the time set for messages by mission design.
  • ME. GUI Error when click on airplane group after type change fixed.
  • Aircraft explodes after landing when started from carrier after rearming fixed.
  • AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
  • WMR VR Corrected cross eye effect.
  • GUI Error when use Template with disabled module fixed.
  • AI Tanker has no lights on for refuelling in moonlight night - fixed.
  • Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
  • MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
  • Ground AI. Manpads will not try to shoot through buildings.
  • AI Aircraft detecting optical locks - fixed again.
  • ME. GUI Error when you try to open task Embarking - fixed.
  • MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
  • ME. Custom payload is not saved for next session - fixed.
  • ME. GUI Error when click on task Embarking after use Static template - fixed.
  • ME. Bullseye coordinates reversed - fixed.
  • MP. Dedicated Server. Trigger END MISSION has no effect - fixed.
  • AI Combat skill changes - See Newsletter for more info.
  • AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
  • WWII AI aircraft. Corrected ground attack pattern.
  • Plane disappears when assign control to AI, after player takes off from the deck - fixed.
  • Added textures with PBR for AGM-84D/H.
  • ME. The ISOLINES option in the map options removed as obsolete.
  • Rearming. GBUs will not appear with unfolded fins.
  • MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
  • Wingman collides with player on a cold start from deck - fixed.
  • Wingmen remain on deck in some cases - fixed.
  • MP. Dedicated Server. Force disabled VR with --norender option.
  • MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
  • ME. Remade a saving payloads from external mission procedure.
  • Corrected AGM-62 info in the encyclopedia.
  • Corrected armor of some vehicles.
  • Bullets of M134 minigun will be less powerful.
  • MP. Server in the servers list will not flashing while refresh in progress.
  • Fixed Su-33 radio menu error when bolting from Kuznetsov.
  • VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.
  • Autotrim option deleted. This feature requires tuning.
  • Serverlist refresh will not infinite looping when user pressed F5 too often.
  • AIM-7. Fixed bug that caused the missile seeker to not see chaffs.
  • Distant sand storm effect will not overlap a smoke effect that is close to player.
  • Distant sand storm effect will not overlap a HUD glass.
  • HUD only view (LAlt+F1). Kneeboard is disabled by default.
  • Semi active missiles will not produced crash of game in some conditions.
  • FPS decreases significantly during server list refresh - fixed.
  • MP. Restored direct connect by IP.
  • MP. Fixed direct connect by DNS-name.
  • Error window appears on request picture calls to AWACS (F5) - fixed

DCS: F/A-18C
  • Harpoon Options now refresh properly when switching to new station after launching missile.
  • Harpoon POP maneuver implemented now.
  • Updated Russian manual.
  • Fire control application now calculates wind for rockets.
  • Changing laser code for GBU changes code for AGM-65E if carried - fixed.
  • Added RU localization for Hornet SP missions.
  • RWR symbols corrected.
  • Harpoon will switch back to BOL from R/BL mode when a target point is no longer available
  • Initial release of the AGM-62 Walleye, WIP
  • F/A-18C net phantom ladder will not extended into flight.
  • Fixed bug where AGM-62 Walleye could not be released if the aircraft starts from ground.
  • JDAM JSOW TOO mode weapon release not always working - fixed.
  • AGM-62 TV picture will not duplicated on the central MFCD.
  • AWW-13 link pod will not interact with Maverick missiles.
  • Maverick TV picture will be B/W on the central MFCD, not greenish.
  • Corrected JDAM's drop sequence.
  • AGM-62 explosive power increased to appropriate amount.
  • Pod feed goes to static after AGM-62 impact.
  • Switching from TGP TGT Point back to CCIP no longer breaks CCIP
  • Pod no longer loses link with Walleye on drop via ground reload
  • Delay now works on the AGM-62 - 30ms delay
  • setting interval bugs the CCIP line out - Fixed
  • Fixed DCS hangs on SA page.
  • Fixed skins: VFA-106 and VFA-106 high visibility.
  • Harpoon Options now refresh properly when switching to new station after launching missile.
  • Harpoon POP maneuver implemented now.
  • Updated Russian manual.
  • Fire control application now calculates wind for rockets.
  • Changing laser code for GBU changes code for AGM-65E if carried - fixed.
  • Added RU localization for Hornet SP missions.
  • RWR symbols corrected.
  • Harpoon will switch back to BOL from R/BL mode when a target point is no longer available
  • Initial release of the AGM-62 Walleye, WIP
  • F/A-18C net phantom ladder will not extended into flight.
  • Fixed bug where AGM-62 Walleye could not be released if the aircraft starts from ground.
  • JDAM JSOW TOO mode weapon release not always working - fixed.
  • AGM-62 TV picture will not duplicated on the central MFCD.
  • AWW-13 link pod will not interact with Maverick missiles.
  • Maverick TV picture will be B/W on the central MFCD, not greenish.
  • Corrected JDAM's drop sequence.
  • AGM-62 explosive power increased to appropriate amount.
  • Pod feed goes to static after AGM-62 impact.
  • Switching from TGP TGT Point back to CCIP no longer breaks CCIP
  • Pod no longer loses link with Walleye on drop via ground reload
  • Delay now works on the AGM-62 - 30ms delay
  • setting interval bugs the CCIP line out - Fixed
  • Fixed DCS hangs on SA page.
  • Fixed skins: VFA-106 and VFA-106 high visibility.

DCS: Mi-8MTV2
  • Fixed sequence of rockets firing.
  • Restored missing sound of fire UPK-23-250 when it’s loaded to 5th hardpoint.
  • Is now possible to assign joystick next commands:
    - Cargo Hatch View
    - Set Gunner Seat
    - Show Gunners Panel

DCS: C-101 by AvioDev
  • DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
  • Added radio altimeter switch functionality.
  • Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
  • C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
  • C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
  • Added explosive depressurization to Mission Editor failures.
  • Several fixes regarding canopies functionality both in multicrew and in single player.
  • Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
  • Added depressurization due to damage of front or rear canopies.
  • Improved fractured canopy model and texture of cockpit view.
  • Cabin will depressurize now when ejecting.
  • Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
  • Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
  • Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
  • Added hypoxia (oxygen starvation) effect.
  • Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
  • Cockpit labels are now readable when using low textures option (increased resolution).
  • Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
  • Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
  • Implemented binding to keyboard and joystick of console and instrument lights dimmers.
  • Implemented binding to keyboard and joystick of cabin temperature control.
  • Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.
  • Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
  • Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
  • Implemented binding to keyboard and joystick of IFF panel knobs.
  • Implemented binding to keyboard and joystick of AoA indicator knob.
  • Improved cockpit lighting in external view.
  • Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
  • Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
  • Binding to keyboard and joystick of DH (Decision Height) set knob.
  • Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
  • Fixed crash in V/TVU-740 multiplayer sync.
  • Stick pitch trim button is now animated.
  • Airbrake throttle switch is now animated.
  • Added toggle function for airbrake (“B” key).
  • Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
  • Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
  • Fixed CC ADI/HSI brightness control by keyboard.
  • Solved some errors (amber color) in inputs, related to UHF and VHF radios.
  • Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
  • Solved amber color error of optical sight brightness in control inputs.
  • Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
  • Fixed amber error in control inputs regarding IFR Hood.
  • Fixed an ES localization issue causing an amber color error in some intercom control inputs.
  • Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
  • Added binding of keyboard and joystick to emergency fuel lever.
  • Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
  • Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
  • Fixed VHF-20B keyboard control for the radio mode and sound volume.
  • Fixed binging to keyboard and joystick of Gyro Platform knobs.
  • Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
  • Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
  • Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.
  • Added animation and functionality of following control stick and throttle elements:
    -Flight Control Stick GA Button
    -Flight Control Stick TCS Button
    -Rain Repellent Button (system not implemented)
    -Stores Release Button
    -Stores Release Guard
    -Fixed Weapons Trigger
    -Trigger Safety Catch
    -Fuel Enrichment Button
    -MPR Button
    -PTT Button
    -Sight Range Selector Handle in throttle grip
  • Fixed Standby Artificial Horizon pitch adjustment.
  • Fixed MPR function, it now disengages once electrical power is lost.
  • Implemented optical sight brightness (both forward and rear cockpits).
  • Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
  • Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
  • Removed AFM_LODS and SFM_LODS folders.
  • Fixed Enrich label in throttle.
  • Added red texture to Trigger Safety Catch.
  • Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
  • Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
  • Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
  • Control input names reorganization (WIP).
  • Increased opening speed of map box when using keyboard or joystick buttons.
  • Improved animation of PTT Pushbutton.
  • Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Reorganized and edited names of Smoke System in control inputs.
  • Fixed Throttle model of C-101EB (removed MPR button).
  • Fixed duplicate texture in canopy frame area of external model.
  • Command “Force cursor to show on/off” can be also mapped now to mouse.
  • Fixed pilot harness external 3D model.
  • Added default keyboard mapping for Stores Release and Trigger.
  • Improved AOA indexer 3D model.
  • Fixed 3D model of ejection seat once ejected and separated from pilot.
  • Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
  • Added airbrake auto-trim cutout malfunction.
  • Fixed engine sound that was broken in the latest update (real engine sound still WIP).
  • Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment.
  • Gear up and gear down commands added.
  • Gear emergency extension works now when using input command.
  • AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
  • Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
  • "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit.
  • Gear override button (crash button) has now a press and release function.
  • Added Fuel Enrichment Button functionality.
  • Linked C-101EB idle click-spot to throttle model.
  • Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
  • Fuel enrichment will only work if engine computer is ON.
  • Added engine computer failure (manual mode).
  • Improved clock needles 3D model.
  • Throttle friction wheel can now be assigned to keyboard and joystick.
  • Removed throttle friction wheel from rear cockpit.

DCS: F-14B by Heatblur Simulations
  • Add bindable toggles for AFCS panel
  • Add bindable toggles for Pilot Display Control Panel (PDCP)
  • Add correct default axis assignments for Thrustmaster TPR pedals
  • Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
  • Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
  • Reduced radar altimeter inaccuracy over water
  • Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
  • Improved trimmer behavior
  • A/G impact point solution over water jitters less now (this affected rockets the most)
  • Fixed INS confusing spawn position if 2nd ship was too close to the carrier
  • Fixed TTG on dest not working if dest was left of the nose
  • Fixed being unable to detect small RCS aircraft
  • Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
  • Added CAP-9M/CATM-9 to allowable stores
  • Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
  • Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
  • Further tweaking of pitch moment with flaps
  • Further tweaking of pitch damping
  • Improvements to flight model testing systems
  • Fixed Padlock not working
  • Fixed CTD on back to spectator after flight is delayed
  • Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback.
  • Fixed untracked contacts in TWS not timing out
  • Added F-16 to the RWR threat library.
  • Added HQ-7 to the RWR threat library.
  • Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1
  • Further improvement of internal FM Test Systems
  • Adjusted high drag penalties for fully deployed slats/flaps at high speeds
  • Tweaks to buffet and full flap/slat deployment drag at high speed
  • Small adjustment to AB thrust at mach 1.2
  • Fix for ripple bombs counting empty stations
  • Adjust default Num0 snap cockpit view
  • Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
  • Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
  • Added Cage The Bear campaign cold start version. Thank you Kaba!
  • Several fixes to Cage the Bear hot start version. Thank you Kaba!
  • Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
  • Fix the ever-so-slightly misaligned radar scan coverage lines on TID
  • Reduced chaff effectiveness against AIM-54C
  • Added AIM-7F to loadouts
  • Updated to latest AIM-7M
  • Fixed smoothing errors on rear of fuselage
  • Improved appearance of exterior canopy
  • Re-positioned HGU-33 knob for visor-down in exterior (int pending)
  • Updated shader defs
  • Tweaks to memory management
  • Fix to ACLS wing drop in close when HDG and ALT hold are engaged
  • Adjusted drag penalty for full flap deployments at high speed
  • Adjusted buffet for slat and full flap deployments at high speed
  • Fix to buffet at full flaps

DCS: M-2000C by RAZBAM
  • VTH Radar elevation bar is now visible only in BA2 and BAH modes
  • Fix for MAG unlock, slaved and not
  • Radar TWS heading arrow fixed
  • RDI lock ranges changes for all close combat modes
  • Mag lock triangle resized to match radar square
  • VTB colors changed to match real one
  • RDI contacts detection fix when exiting from close combat modes
  • WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
  • Fix for CNM Neutral (PCA) when pressed in close combat modes.
  • RDI in TWS will now have a single bar tracking
  • BA2 re enabled as next to BAH
  • Radar unlock available only via WSC depress
  • TDC position and radar range doesn't reset after unlock or close combat modes exit
  • Cockpit Textures:
    - Updated and Added all New textures
    - Added English cockpit livery
    - Changed Textures to match the color of modern Cockpits used today in the Ada
    - Remapped new items and altered existing items older Cockpit Mods will not work!
  • 3D Model:
    - Removed older VHF Analog Radio
    - Added newer VHF Digital Radio
    - Changed UHF Radio to be more accurate
    - Added Hand Lantern
    - Changed "Sec Carb" Cover to be more accurate
    - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
    - Changed Canopy Frame to be more accurate
    - Changed Ejection Seat adjustment operation
    - Changed Ejection Seat Harness
    - Added Gun Camera Wiring
    - Added NVG Filters
    - Added NVG Goggle Mount and Goggles with Carry Bag
    - Removed older Eclair Control Unit
    - Added new ECM Indicator
    - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
    - Added JVN/NVG Switch for Night Operations with NVG
    - Changed the Flood Lights now used with modern Cockpits used today in the Ada
  • Coding:
    - Added F-16c to RWR database
    - Implemented new Radio
    - Implemented new ECM
    - Changed Radio stations to match real aircraft - Now 1-20
    - Correct Spacing on INS Panel Display
    - Enabled Easy Comms with new radio
    - Enabled new EEF Button to mute warning lights to match real airframe
    - Enabled new NVG’s with multi position interactions

DCS: F-16C Viper
  • Master Caution should be clearable as expected
  • RWR and other sounds now properly installed for Viper (sounds still placeholders)
  • Adjusted HUD visibility over cockpit geometry.
  • Engine control switch animation through guard is fixed .
  • Fixed unlimited weapon rearming.
  • EHSI font corrected, NO DATA page added.
  • CARA indication for high altitude fixed.
  • Oxygen emergency lever clickability and input fixed.
  • Oxygen flow indicator fixed.
  • Audio for radio communications identifying players aircraft fixed.
  • External sound update.
  • Loop in DED TILS ILS freq fixed.
  • AOA indexer lights logic fixed.
  • AOA bracket will appear on HUD after lowering nose landing gear, fixed.
  • Changed PROBE HEAT to spring loaded TEST.
  • Added RU localization for Viper startup.
  • IFF HUD data overlapped / fuzzy - fixed.
  • Inconsistent response from ground crew with canopy closed - fixed.
  • AAR with cold start fixed.
  • Cockpit. Lighting textures tuned. Console panels textures updated (text readability improved).
  • CCIP line will point in TVV sign center point.
  • Default frequency on UHF backup panel fixed.
  • Speedbrake sound dynamics update.
  • UHF backup panel: status function fixed.
  • Radio frequencies increments fixed.
  • Flashlight fixed.
  • Fixed switching between CCRP-CCIP if you use last bomb with CCRP.
  • Waypoints on FCR and HSI misaligned - fixed.
  • ILS CMD STRG disables if ILS power removed, fixed.
  • Added damage of some elements WIP.
  • Low and Out Warning now played for both Chaff and Flare
  • Paddle switch change reference pitch and roll attitude in addition to altitude.
  • Fixed KIAS calculation in FLCC, fixed low speed warning tone.
  • Tone sounds update.
  • Low speed warning tone has priority over LG warning horn.
  • UHF backup panel - wrong numbers on frequency window fixed.
  • Default radios to SQL.
  • Implemented basic IFF
  • IFF contacts on FCR page, wip
  • Added current interrogating status to OSB16
  • Added emergency jettison, WIP.
  • INS Implemented (WIP)
  • TONE and SQUELCH switches animation corrected.
  • Corrected some texture glitches in cockpit.
  • Rudder pedals will not intersect wall when brakes depressed.
  • Engine Feed Selector fixed.
  • Fuel imbalance fixed.
  • SAI cage knob fixed.
  • Radio Presets cycling on the DED page.
  • EPU Run Light turns off sooner using the EPU/GEN Test Switch.
  • Selecting TACAN band fixed.
  • CDI sensitivity fixed.
  • The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
  • Corrected sun glare on the canopy.
  • Added selective jettison section to F-16C guide.
  • Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison
  • Fixed crash with rockets firing after selective jettison

DCS: AJS-37 by Heatblur Simulations
  • Fix to 80% ground collision-warning always on in HÖJD mode.
  • Fix to ejection not working.
  • Fix to intermittent CTD when using Weapon selector + LD-Bombs.
  • Fixed CTD related to changing cartridges.
  • Idle-cut off command for Warthog HOTAS or similar throttle.
  • Probable fix to erroneous glideslope indication with TILS.
  • Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

DCS: A-10C
  • Restored the extending boarding ladder.
DCS: SA342 Gazelle by Polychop Simulations
  • Fixed not working sounds.
  • Fixed duplicated controls entries.
  • Fixed RWR symbols.
  • Added NVG capabilities to SA342L and SA342Mistral.
  • Corrected Mistral missile.

DCS: Su-33
  • Fixed radiomenu error after bolts from carrier.

DCS: Fw 190 A-8
  • Fixed prop governor on cold plane.
  • Electrical circuit breakers correction that had an influence on gear selection and weapon usage.
  • Added the ability to assign radiator open/close function to the keyboard

DCS: UH-1H
  • Startup mission trigger fix.

DCS: MiG-21bis by Magnitude 3 LLC
  • Implemented special menu option to test the new SPO-10 function.
Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
Leave feedback at: https://leatherneck-sim.mantishub.io


DCS; Spitfire IX
  • Corrected engine sounds (External, Cockpit, Distance).
  • Corrected engine sounds.

DCS: A-10A
  • Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.

DCS: Ka-50
  • Shkval optics will not track targets that are obstructed by buildings.
DCS: MiG-19P by Razbam
  • Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
  • MiG-19P Paintkit
  • Russian flight manual
  • Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
  • New main menu and loading screen wallpapers
  • New cockpit and external model with VR improvements
  • Fixed seated pilot being ejected 500 meters away from the cockpit

DCS: AV-8B by RAZBAM
  • Cockpit Textures:
    - Fixed Spelling mistakes
  • Coding:
    - Corrected drag index calculations
    - Implemented Bingo for VREST page
    - Implemented Cruise for VREST page
    - Added F-16c to RWR database

Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
  • Revised triggers
  • AI follow tasks fixed
  • Dozens of new voice overs added to help the flow of the missions
  • More ambient effects added
  • More ambient AI flights added
  • Map markers added to aid navigation where needed
  • Stock radio callouts reduced as much as possible
  • Enemy units hidden on F10 map.
  • Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
  • Revised triggers
  • AI follow tasks fixed
  • AI FW altitude fixed in mission 4
  • AI rules of engagement fixed in missions 5, 8 and 9
  • Pre-landing waypoint added to avoid a slow flying home in mission 3
  • New voice overs added
  • More ambient effects added
  • Enemy units hidden on F10 map.
  • Adler 1 and 2 will drop their bombs in mission 5.

Spitfire IX The Big Show Campaign by Reflected Simulations:
  • Revised triggers & timings
  • AI follow tasks fixed
  • Dozens of new voice overs added to help the flow of the missions
  • More ambient effects added
  • More ambient AI flights added
  • Map markers added to aid navigation where needed
  • Stock radio callouts reduced as much as possible
  • Enemy units hidden on F10 map.
  • Mission 1: altitudes of enemy units adjusted

F/A-18C Aggressors BFM Campaign by Mapple Flag:
  • Added manual INS alignment instructions in briefing and kneeboard.
  • Updated radio frequencies for channels.
  • Updated voice over trigger timing.

A-10C Basic Flight Training Campaign by Maple Flag:
  • Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12

M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.
A-10C Sturmovik campaign - fixed bug with frequency.
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.
10 sep
2019
DCS World
  • ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
  • URAL-4320T now takes damage as expected
  • Naval Units now have health bars on the F10 map
  • ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
  • Dedicated Server. Issues with -norender and AI not attacking now fixed.
  • ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
  • Corrected trees shadows.
  • In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
  • ME. Error when click on task Embarking, after changing infantry group - fixed.
  • ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
  • SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
  • SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
  • The spreading under fire of ground units - restored.
  • AI aircraft will not react to lock by undetectable optical systems.
  • Nose illumination lights don't longer illuminate the nose - fixed.
  • F10 map. The names of enemy airfields will not float away in the Fog of War mode.
  • MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
  • ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
  • ME. Error when trying to delete cloned task - fixed.
  • Added interface variable 'ammo_type_default' for assignment of default munition mix for aircraft canons.

DCS F/A-18C Hornet
  • JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
  • Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
  • Weapon Programming no longer retained after the aircraft is shut down
  • Auto-bombing no longer affected by unselected waypoint altitude
  • AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
  • Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
  • AGM-65 FOV can be changed even when not selected.
  • Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.

DCS MiG-21bis by Magnitude 3 LLC
  • Adjusted alpha channel for afterburner flame effects. (WIP)
  • Added missing floodlights.
  • Corrected directional sounds
  • Increased volume of external engine sound.

DCS Christen Eagle II by Magnitude 3 LLC
  • Decreased volume of structural stress sounds.
  • Corrected error from having the module show up twice in the mission editor.

DCS F-14 Tomcat by Heatblur Simulations
  • NEW: JESTER can now tune radar elevation for a specific distance and altitude
  • Added JESTER Elevation Menu
  • Adjusted trim speed
  • Adjusted pitch damping
  • Adjusted power at low speeds
  • Adjusted Speedbrake drag
  • Adjusted pitch moment with gear and flaps
  • Adjusted High AOA buffeting to start at higher alpha
  • Fixed VF-24 Livery
  • Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
  • Fixed swapped x and y in map markers, will work with JESTER again
  • Fixed possible right engine flameout bug on in-air respawn
  • Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
  • Added SP and COOP (2 Crews) version of Watching the Devildog
  • More Tweaking to Afterburners (which remain WIP)

DCS 2000C by RAZBAM
  • Weapons System Command enabled.
  • Radar search behavior updated to simulate real radar:
    - Radar antenna in TWS will not follow locked target.
    - Contact icons can disappear if they are not inside the radar sweep.
    - Contact icons now display on which bar they are located.
  • Following keybinds are modified:
    - Special Modes FWD to Weapons SystemCMD FWD
    - Special Modes AFT to Weapons SystemCMD AFT
    - Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
  • Updated Mission 06 of the campaign:
    - fixed the AI flight lead behaviour. He will now drop bombs from the
    - south and return to the anchor point.
    - fixed rare problem with the AI flight lead not taxiing.

DCS AV-8B by RAZBAM
  • Full set of 20 training missions made by Baltic Dragon is now available.

DCS C-101 by AvioDev
  • Added cockpit lighting synchronization in multicrew.
  • Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
  • Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
  • Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
  • Radioaltimeter DH light will not illuminate now above 2000 ft.
  • Added wing condensation effect.
  • Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).

DCS Su-27
  • Corrected Su-27 training mission "Internal 30 mm Cannon".

DCS Spitfire IX
  • Added german Spitfire flight manual
  • Sun glare issues fixed

DCS F-5E
  • Combat Mix set as default munition mix for cannon.

DCS Fw 190 A8 "Anton":
  • Adjusted frontal cockpit glass frame sizing
  • Adjusted frontal glass opacity and color

DCS Fw 190 D9 "Dora":
  • Adjusted frontal cockpit glass frame sizing

Campaigns
  • F-15C: The Georgian War campaign by Baltic Dragon:
    - M10: Adjusted windsock position to prevent interference with AI flights.
    - M11: Adjusted windsock position to prevent interference with AI flights.
    - M12: Prevented Flanker despawning after landing from triggering an ROE violation.
    - M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
  • F-15C Aggressors BFM Campaign by Maple Flag
    - Corrected Tanker speeds, altitudes, radios and TACANs
    - Updated documents to add tanker info
    - Corrected some voice over triggers to stop overlaps

26 aug
2019
Introduced F/A-18C Aggressors BFM campaign by Maple Flag
Introduced Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation

DCS World
  • AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls.
  • Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
  • Bug with misaligned yellow boxes in tutorial missions is fixed.
  • Corrected Stinger MANPADS guidance.
  • Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked.
  • Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets.
  • Redesign of the Mission Editor MAP, SAT, ALT buttons in bottom information bar.
  • Time setting fields restored in the AVI recording panel.
  • In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled).
  • Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views.
  • Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
  • AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
  • Improved the AGM-84E Harpoon launch effects.
  • MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
  • MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
  • MP. JTAC will now respond to all wingmen, not just the group lead.
  • Encyclopedia. Fixed KDO mod.40.
  • Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
  • SSE: Corrected Unit.getPosition() function.
  • Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
  • PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.
  • AGM-154A now corrected for wind conditions
  • Increased draw distance of static objects to compare to AI/Player objects
  • Increased draw distances of Map objects
  • Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
  • Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
  • DCS can be closed by pressing Close window in taskbar.
  • The render distance of the static objects in the optics devices is adjusted.
  • F10 map view will not show a small caliber shells.
  • ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
  • ME: column width in units list saved between sessions
  • ME: read only mission doesn't corrupted now when user attempts to save them
  • SSE. world.getMarkPanels is returning correctly.
  • CAP-9M adjusted mass and drag index.
  • Logbook. Fixed A-A kills scoring issue.
  • Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
  • Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)


DCS F/A-18C
  • HUD TD box now shows a hemisphere over it when both ownship and donor classify a contact as friendly.
  • Extending the landing gear after a belly landing will no longer cause an explosion.
  • Fixed loss of Gun use after firing off all Mavericks.
  • Zuni Rockets no longer pause after every 4 rockets.
  • Hydra Rockets no longer stop firing after 4 rockets.
  • PLID & STEP functions have been added to the SA Page - Currently WIP.
  • INTERVAL BOMBING in AUTO & CCIP modes has been fixed.
  • Wing fold function removed from auto start sequence on CV.
  • Pilot kneeboard is now functional.
  • Corrected NVG graphics artifacts.
  • The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access.
  • STEP data now matches Radar Data for a selected target.
  • SA page STEP marker doesn't pass through all displayed contacts - fixed
  • SA page EXPAND option added
  • JDAM TOO mode does not respect WPTs loaded as TOO MSN 1 or TOO MSN 2 - fixed
  • Radar shows target as hostile even if DL and NTCR are turned off - fixed
  • Fixed a crash that could happen when trying to restart AUTO at the end of a WP route.
  • Fixed disabling AUTO in mid-route could break AUTO sequence.
  • TDC movement now shuts off STEP.
  • Radar altimeter is now set correctly at zero before Hornet start-up.
  • Updated the Hornet Guide.
  • Fixed CTD when setting bomb interval.
  • Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
  • AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen
  • TGP FOV no longer changes when MAV is selected and on screen
  • FLIR - LTD/R - LST Key Assignments now available in Options
  • EXPAND will close when target is lost
  • EXPAND will not affect the Radar causing loss of targets
  • SCS Depress no longer controls Point/Area Track selection
  • Added Litening Pod to centerline station in single missions.
  • Laser latch function works in different way randomly fixed.
  • AGM-65F will be possible to fire when if it's slaved by pod.
  • TGP Zoom will not controls Radar elevation in FLIR page.
  • Added input commands for FLIR, LTD/R, LST/NFLR switches.
  • Digital Map: electric circuit, TV screen condition for camera fixed.
  • Moving map fixed after GPS warmed up.
  • FLIR polarity switch no longer effects Maverick picture


DCS: Bf-109K-4
  • Fixed the MW50 gauge animation.
  • Ammunition counters are now pre-set.
  • Ammunition counter dials now work with assigned axis.


DCS Fw 190 D-9
  • Asymmetric loadouts are prohibited.
  • Fixed artificial horizon not being powered.
  • Turn indicator working again


DCS Fw 190 A-8
  • Adjusted gun sight glass tint.
  • Increase/Decrease RPM Mouse Tips in wrong place was removed.
  • Control stick connectors and lamp intensity animation added.
  • Clock connectors and animation corrected.
  • Added animation for the CB covers.
  • Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.


DCS A-10C
  • Corrected training missions (no longer stuck while waiting for user response).
  • A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.
  • Crash when user changed TAD profile after cold start fixed


DCS F-15C
  • Throttles step movement input commands will work.

DCS F-5E
  • Fixed odd yawing behavior over 300 knots.


DCS NS430
  • Better shadow bias and sampling.
  • Increased shadow map resolution on high option.
  • Optimizing bias for terrain shadow map.
  • Adaptive splitting of shadow cascade for camera near and cockpit view, optimized shadow map sampling.


DCS WWII Assets Pack
  • KDO.G.40 corrected.


DCS Yak-52
  • Some gauges appear to stay dark even in sunlight - fixed.


Combined Arms
  • Units will no longer fire unless they have a direct line of sight to the commanded target.
  • Adjusted the sound volume of the Igla MANPAD.


Campaigns
  • DCS BS2 Republic: Minor changes in 05 mission
  • P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.
  • A-10C BFT Campaign by Maple Flag. Mission BFT09 - Updated pattern altitude trigger.
  • FC3: F-15C campaign. Added missing voice-over to mission 00. Adjusted success criteria for mission 03 to be less restrictive.


DCS F-14B by Heatblur Simulations
  • Slightly increased G at which wing structural failure will occur
  • Adjusted pitch moments for flaps, speedbrake and power
  • Adjusted yaw damping with flaps down
  • Fixed wing sweep program indicator in bomb mode
  • Bomb mode now doesn't stick
  • ASH better handles spawn heading errors on carrier
  • Fixed INS drift due to DCS reporting different aircraft heading before and after spawn.
  • Fixed ASH wrong wind calculations, fixes bomb fall line inaccuracy at high wind speeds.
  • Installed anti-lag filter in the INS alignment routines - should reduce INS drift from lags.
  • Fixed afterburners being invisible - pending further improvement
  • Fixed invisible RIO DDD lights
  • Fixed invisible TID HCU lights


DCS AV-8B N/A by RAZBAM
  • CTD when entering a new waypoint bug fix.
  • INS Stuck on invalid steerpoint bug fix.
  • EHSD not clearing after un-designating a target bug fix.
  • EHSD does not display range to waypoint bug fix.
  • EHSD Waypoint numbering corrected when using SEQ bug fix.
  • Kneeboard now displays the AWLS channel list.
  • RWR Codes updated to include J-11A and F-14B.
  • TPOD Slave bug fix (Known issue it will not track moving vehicles locked by the DMT).
  • Kneeboard update: Target points 1 to 4 display (WiP).


DCS M-2000c by RAZBAM
  • PCA/HUD logic modified.
  • Master Arm functionality modified.
  • MAGIC and CAN (AA guns) can only be selected by HOTAS.
  • Special modes switch functionality modified.
  • RWR Codes updated to include J-11A and F-14B.
  • Please see notes in ED Forums to learn about new PCA/HUD logic
  • Disabled keyboard input file bug fix.
  • MAGIC Select/Visor Down bug fix.
  • MAGIC Select improved.
  • Specific HUD page for POL.
  • POL behaviour fixed.


DCS AJS-37 Viggen by Heatblur Simulations
  • Reduced probability Rb15s fired in random group mode will target the same ship.
  • Removed invalid error-warning in dcs.log output.
  • Fixed ARAK rocket pods causing destructive aircraft roll


DCS C-101 by AvioDev
  • Added pitch trim indicator light operation (it was previously working trim light test only, now the light illuminates also when trimming, via normal or emergency trimming, front and rear cockpit). (C-101EB and C-101CC).
  • Added functionality of ADI DH light to both front and rear cockpit (it illuminates now when a/c altitude is below decision height).
  • GA light in rear cockpit ADI illuminates now as well (previously only front cockpit GA light was operative).
  • Partially fixed multicrew sync for canopies.
  • Fixed rear map box cover, now it doesn't open when activating rear canopy jettisoning lever.
  • Further work on multicrew sync for canopies, will be totally fixed in the next update.
  • Completed multicrew canopies synchronization (fixed pending bugs).
  • Fixed multicrew canopies initial synchronization at cold start, and when 2nd pilot enters the aircraft (any seat).
  • Fixed canopies animation jitter when observed from another station in multicrew aircraft (external views only).
  • Partially opened canopy (canopy closed with locking lever in forward position, which means canopy won't close completely) is visible now in other station (client or server).


Known issues:
  • Trees shadows quality is degraded
  • F/A-18C: Client aircraft doesn't show in MSI in radar page

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